A gameplay pic.
As you can see it’s a pretty standard traditional roguelike by looks (except cooler looking and less ASCII…heh). The denizens of the dungeon just do their own thing but a lot of times that also means either hunting you down or gaurding their treasure.
I plan to add a lot of different creatures for variety sake (but they’ll all be different gameplay wise, don’t worry).
So far some of the stuff I have include…
- will o’ wisps that sets stuff on fire
- goblins and kobolds that are tribal
- Ogres, really strong
- Stone statues, activated to hunt down all things. Deactivated on default.
- chickens
- jackals that alert and are fast
- bats that also alert and can fly over chasms
- wolves, aka jackals ++
- bears
- PIGS!!!
And a few more like a gelatinous cube and a rat.
But for now I’ll try adding a dragon. The animation is hard…