Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

can confirm that additional fix has it working now, thanks!

I suspect this is somewhat related, I think I've found a smaller issue to do with live room instance ordering.

When reloading a room, the layer order is correct on reload, but it seems the instances within each of those layers get reversed so that instances that should be in front are now behind. Has this been reported? I can dig deeper and send an example if that would be helpful.

I think I fixed that, but probably have a look after the update releases - it’s kind of hard to write unit tests for room loading logic.