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The speed being tied to health as well caught me off guard, ended up practically bouncing off the walls! Really good base for potential further development - perhaps more variety in attacks, upgrades and enemies could add further depth and replay value?

(1 edit) (+1)

Thanks for giving it a try, I connected heat to speed,health and attacks with the logic of heat is a form of energy.
I'm planning to add more enemies-attack etc after the jam but didn't thought about replay value,i will try to implement it.