I'm a day late but here it is!
Update 3
A relatively minor update, but there are things to talk about!
New Content
- Added the Sentry Turret, the first turret in the game. When in range, it fires at you for three seconds before cooling down for two seconds. When the room is cleared, they stop firing at you. However, they are not invincible, as they have the health of a grunt. While they cannot move, they may be attached to things that CAN move. Despite being weak on their own, they can make enemy fire trickier to dodge!
Gameplay Changes
- The rocket is bigger so you can more easily hit enemies.
- Every melee weapon was made longer to help close the distance between you and enemies while they run away from you. They also deal more damage. While they kill enemies in the same amount of hits, they're more helpful in cases where you switch between guns and melee weapons. However, more will need to be done to put melee weapons on par with guns.
I'm still trying to get the combat in a good state before I handle things like level making. My two biggest concerns so far are weapon balance and enemy behavior. However, I expect to get the combat where I want it to be in either one or two updates. This was a much smaller update than last time but I'm still satisfied with my progress. Overall, the development is still going smootly and I continue to be on track for a demo in August.