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Note that if your numbers get too big, they wrap around negative, and then if they are negative when an epoch ends the game locks up. The dangerous value is around 2147483647, which is too bad because I was only going to hit something on the order of 2^35.

Also note that infinite loops are secretly not allowed-- the game will forcibly end your turn after either ~100 energy has been spent or ~20 shuffles have been done, not sure which.

Hey @xyncht, thx for the feedback!

Yep, the wraparound bug is something I'm currently working on for the next game version.

Also, you got it almost correct, there is a finite amount of cards that can be played each turn before the turn rolls over. This is done so the game is faster and to prevent infinite loops.

The next version will also make it way harder to achieve those infinite loops. The idea is to make the runs faster overall.