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(+1)

Great game concept you have here. Controls were a bit of an issue (probably would have been worth using some keyboard controls, like in Cook Serve Delicious, because the flailing around with the mouse didn’t feel very good), and there is an issue where running out of time with one drink will inevitably cause the following drink to end in failure as well (after all, if you barely miss the window for an ingredient for drink #1, that ingredient would end up in drink #2, thereby causing drink #2 to also be incorrect).

The latter issue probably would require a rather large overhaul of the gameplay and musical content in order to be addressed - seeing as the main way to fix it would be to make the audio more of a ‘call and response’ prompt (no cup whilst ingredients are being rapped, then given the cup to put the ingredients in, then cup is removed before the next rap) instead of the ‘uhh try to put the ingredients into the cup at some point’ gameplay which levels 2 and 3 felt like they devolved into (a consequence of those audio tracks not really lending themselves to that gameplay structure).

Still, nitpicks aside, pretty good game you have here.

(+1)

...yeah I really should have just lean my game into the realm of Friday Night Funkin more.

All the issues you've mentioned had been encountered by me when I was playtesting, but I was kinds too lazy late to make any big changes so...