Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Genuinely enjoyable game. Did feel like the final level could have used a checkpoint or something (died near the end and then backtracking all the way back up was a bit of a bore), arrow keys as a movement input would have been nice, and keyboard keys to swap projectiles/throw them would have been nice as well (possibly using the arrow keys + z/x/c control scheme), but then again, those are all minor nitpicks.

Still, great work with this game, and it truly is some peak so-bad-it’s-good content :)

(+1)

I will admit that there are some small improvements I could've made that you and other people have suggested and some that even I myself have thought about but the bad part of so bad it's good extends to the code itself. The reason why I finished a day early instead of adding other things was because by the end I felt like I was playing late stage jenga and if I were to do one wrong move the tower would collapse so I just left it as it is. Well except for the lack of alternate control schemes, that is on me (I say as if the other stuff wasn't)