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(2 edits) (+1)

Thanks for the comments! My biggest regret is that I only had time to get the pieces into place and (mostly) working, but none left to polish, test, and optimize.  I'm glad I pushed my boundaries because it gave me a good start on a long term project, but unfortunately for this jam it also left the game in a much rougher state than I'd like.  I'm happy you like the overall concept and I'm excited to explore fun ways to expand the gameplay experience.  Thanks again for playing and for commenting!

edit - I watched your stream of my game on Twitch. Yep, I know the issue and I made a simple mistake.  A lot of the game wasn't metered by delta, including the scroll speed and guildie/slime production rates.  So it was scrolling too fast on your system for the little Guildies feet to catch up!  It was also PUMPING out Guildies and slimes at a higher rate than expected getting to a lot of collisions really quickly.

Thanks so much for playing the game on stream!  It was very helpful to see the performance issues, and quite encouraging to hear you enjoying the core idea even in its wonky mostly broken form.