I am using this sprite set extensively for my Guildies project and the expanding roster is FANTASTIC!!! So much personality in such small sprites. The animation is really top notch, and the multiple attack animations is really appreciated! Great value for the work being put into it. Thanks!
averagedrafter
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Excellent art and music! The game play reminds me of the shooter Ikaruga where you changed polarity to be able to attack different enemies. Trying to manage the types while either kiting and/or keeping a staff on screen to switch is very challenging! The presentation was great, and I appreciate the two modes. Great work all around!
Thanks! I have an updated HTML version that fixes the issues if you would like to check it out: https://averagedrafter.itch.io/guildieshtml
My apologies for the janky version, and I appreciate the kind words.
Thanks for the comments! My biggest regret is that I only had time to get the pieces into place and (mostly) working, but none left to polish, test, and optimize. I'm glad I pushed my boundaries because it gave me a good start on a long term project, but unfortunately for this jam it also left the game in a much rougher state than I'd like. I'm happy you like the overall concept and I'm excited to explore fun ways to expand the gameplay experience. Thanks again for playing and for commenting!
edit - I watched your stream of my game on Twitch. Yep, I know the issue and I made a simple mistake. A lot of the game wasn't metered by delta, including the scroll speed and guildie/slime production rates. So it was scrolling too fast on your system for the little Guildies feet to catch up! It was also PUMPING out Guildies and slimes at a higher rate than expected getting to a lot of collisions really quickly.
Thanks so much for playing the game on stream! It was very helpful to see the performance issues, and quite encouraging to hear you enjoying the core idea even in its wonky mostly broken form.