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(+1)

Oof, this one is rough! Communicating to the player what is happening is the game's weakest point: the story doesn't really give enough context to let me know what is going on or why I care, several battle mechanics are handed to me right away with no explanation, and it's not clear that I have accomplished the goal of defeating the green enemies when I did because they continue to fly around after their defeat - no text popup saying I did the thing, nothing in my inventory, nothing until I check the end door again and am told I can proceed.

I appreciate that you were trying to make a sci-fi game - which I respect and love the idea of - but the execution just wasn't there. I still appreciate that you entered and hope your future endeavors fair better.

(1 edit)

Thanks for the totally fair review! (it's SO rough, but I decided that I was going to submit no matter how well put together the end result was going to be, too many jams beforehand where I didn't submit. So while there many bugs that would even have been easily solved, It was better for me to post this as it was I think then to drop out)

While technically there actually is an indication of how many info cards you have BUT that's only mentioned (if I remember correctly) when going to the portal too soon... You're right that it wasn't clear. The player should be told that getting those is the goal and that they actually received them. And the rest of the game suffered from a similar lack of communication.

The future 'definitive edition' will certainly address all issues in some fashion.