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Thank you so much for your review, Chevie! A.V.Dossow did the programming and spritework, I did the CGs and Bust Art and we split 50/50 with both concept art AND writing. It was a blast seeing that combine to feel like Scooby Doo on Zombie Island [I think it was that in one of those series of movies if that's what you are talking about.] The fact everyone suggests to me the rest of the games should have that same Scooby Doo energy says a lot! It might mess with continuity but these adventures are starting to grow on me! 

The absurdity was almost entirely Axel himself but that's a good thing. I feel like the game would be safe and boring without it, and honestly I love horror comedy like the stuff Tim Burton's Corpse Bride tries to convey [as well as the original Beetlejuice before my teacher turned it off because it got too risque]. I am hoping to learn how to follow on this balance of funny vs. scary in the future!