Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

HoneyNutFemios

127
Posts
4
Topics
61
Followers
112
Following
A member registered Apr 19, 2020 · View creator page →

Creator of

Recent community posts

So Beregon asked us to look at old horror games from previous Game Jams and this one had my attention first because I was particularly involved at the beginning of it [sadly I was eepy] but now with a different time zone, I get to see this game at a different light. First, let me copy-paste what I wrote in the general overall rating: 

"I feel like this game was briskly paced, like someone immediately trying to find the closest restroom [or checkpoints to each horror plot point] after we established the relationships of the characters. I think messing around with character movement in a visual novel could help mitigate this issue. I know this was made via Twitch with the help of chat but chat could have given you more advice to change up the assets [particularly the music] to set the mood better. All in all, this is a cute use of the RTP and I hope to learn more from this."

Second, when editing RTP, being lazy with it ruins the horror aspects of your game. I saw it with the horse and it made me stop the game my first playthrough. Ironic since it was so short. I struggle with pacing issues but this felt like a bullet speeding by in comparison to some of my other rush-jobs. Here's hoping this will encourage a remake taking all of this advice in the future!

This is a cute game! I really got to up my game learning from this! I just started and the charm from the Who Killed HawkZombie game you made is still there! Also your choice of music is beautiful! Can't wait to finish it!

Oooooh! Thanks for your review! I honestly still need to work on my backgrounds but I loved that you shared your feedback on this! 

LOL with Heather out of the picture, that doesn't mean the polycule are getting out of any hijinks on their romantic getaway! I hope to do them more justice. 

You are welcome. We hope to share the Post-Jam release soon! We have some new ideas for some scarier content as well!

Thanks so much for your input Dora! Glad you shared your suggestions as well.

Definitely. If you want to see another type of artstyle I do, check out Cannibal Mermaids Trench and Ava's Spiritual Guidance (the winner of last year's HawkTober Game Jam) - both of those games do use digital lineart and happen to be my most viewed games. 

(2 edits)

Honestly this game managed to be a rush job so in the writing department I get what you mean. 

As for the character bust art, I tend to use traditional lineart. My art style tends to be very hit-or-miss because of that; So using a symmetry tool might give it the opposite effect since I find perfect symmetry to look less natural and uncanny. The shading I could work on more, I just need advice on it (but a lot of people tend to like it). 

The sprites are actually 16-bit. I am glad that Hto's sprites are to your liking as well. I am just sorry the rest of your game isn't up to your standards. And Hatoge? I am not quite familiar with it. 

Edit: Found Hatoge's page (it's best to mention if they are a user or not since English is a tricky language.) I'll definitely check them out since their art is cute and like you said, it looks right up our alley. 

I didn't exactly play this but I saw Hawk play this on stream and I gotta say, this is legit a nightmare world I didn't want to be in. This is a good thing though. A lot of horror is trying to make people uncomfortable and the first part of the game did just that. As a bisexual woman, I felt pained for Clarence during his conversion therapy even though I haven't had any of the horrors happen to me in my Catholic upbringing. Sometimes the worst type of horror doesn't need a scream but a whimper and a *not intended to be like this* prayer that this is all over and you can be yourself. I made sure to rate you high over this. 

We're sorry about that; I can make a Post-Game Jam release of the project after the Jam is over that can slow things down. 

Thank you so much Starmage!

Awww thanks Hawk! Someday I will puzzle the pieces for you to observe.

LMFAO. 

Thank you for sharing this here!

Update: I teamed up with ScartheWerewolf recently. I hope that helps! Thanks to those that contacted me!

You're welcome! And I apologize in advance over the whole Skybound Dreamers Gaiden thing and how hard it was to stick with them. The only *real* game you probably needed to play was the original Skybound Dreamers Prototype but even then, I can see why the world is hard to get into. I'm hoping to exercise making a smaller scale world for my next project but at the same time I am working on a remake of one of my games that should hopefully answer some of the questions that were displayed in the Easter Egg. I really did want to add more but I knew this was for a Jam so I only made it another Demo for the big project that is Skybound Dreamers [thus the name 'Gaiden' or Side Story]. 

As for the whole party angle, I was mostly experimenting with it and trying to figure out how a friend of mine, Berry [he did some of the art for the game as well] was making the battle system with temporary characters in our remake so it was mostly me learning some practice with making this. 

Thank you again for playing my game!

You are welcome! I sadly had to use older things as well for my Game Jam since Skybound Dreamers Gaiden was the first project I actually had to event! I like these Game Jams as well. 

I am wanting to do a team up with someone familiar with RPGMaker MV/MZ and VX Ace. Last year I created Ava's Spiritual Guidance, a game inspired by ZedTechnician's work with my colleague, Gensun. I want to make a traditional RPGMaker horror game this year inspired by Baldi's Basics and The Horror of Salazar House with a chase mechanic. 


I have some familiarity with eventing and mapping but I am primarily a character artist that uses Clip Studio Paint. In the past, people have appreciated the organization I try to build for projects like these.

If anyone is interested, DM me on Discord as the user @Muyoko-Honey-Bandicoot I will provide a GDD and some more examples of my work. 

I played a little bit of the Call because the character art for this was very unique and it was a good draw to showcase their appearances first and foremost in this game. The Battle System is pretty standard [not a bad thing] although I had trouble figuring out how turn-system works in it. It isn't like the FtB battle system where you can pick who attacks and who doesn't as each character has a fair chance for one turn at least but you have occasions where characters attack more than once which is a little peculiar in my honest opinion. The tilesets I was pretty mixed on. On one hand the Earth town in my opinion was the best designed but I it was also the smallest one in my mind. Was curious on why the characters were still in a moving animation during cutscenes where they were talking but didn't exactly turn towards the Air/Fire enemy. There was also a passability issue I found on the map. 

 The character bust art doesn't exactly reflect their sprites which I usually am more nitpicky on but because this was for a Game Jam and the priority seemed to be on the battle system and the story [the best part of the game imho] I wouldn't be too upset about it unless you angle for a larger project. 

Storywise I like it a lot. Gives me a little bit of W.I.T.C.H. in the girls get a mission from their higher ups to dispose of an enemy [I guess it would more accurately be like Totally Spies]. It was easy to understand though I would have loved to see more of the world the girls live in and how more fleshed out the girls would have been interacting with the other elements. Overall a fun and simple experience that has potential to become something more.

Okay, this was cute as the dickens! Love this Cupid already.

Thank you so much for your review, Chevie! A.V.Dossow did the programming and spritework, I did the CGs and Bust Art and we split 50/50 with both concept art AND writing. It was a blast seeing that combine to feel like Scooby Doo on Zombie Island [I think it was that in one of those series of movies if that's what you are talking about.] The fact everyone suggests to me the rest of the games should have that same Scooby Doo energy says a lot! It might mess with continuity but these adventures are starting to grow on me! 

The absurdity was almost entirely Axel himself but that's a good thing. I feel like the game would be safe and boring without it, and honestly I love horror comedy like the stuff Tim Burton's Corpse Bride tries to convey [as well as the original Beetlejuice before my teacher turned it off because it got too risque]. I am hoping to learn how to follow on this balance of funny vs. scary in the future! 

Thank you so much! We had a blast coming up with different outcomes for the characters! This team up was also amazing so I can't thank people enough for playing our games and digesting it to see what they like and don't like! Gives a good sense of resonance!

Awww thanks! And thank you for rating our entry!

Thanks again Hawk! You've been a help in making me love these characters with your playthroughs!

Awwww thank you!

Saw HawkZombie's rating and I gotta say I am definitely sad (good)! Your source material was very educational as well and it just makes me very 'Awwww' about it.  

Thank you! And my apologies to not meeting up to your standards this time around. I'm still learning how to be a compelling horror game dev and this collab with A.V.Dossow was still a good start! I do hope to learn more in the future, and I am glad you loved A.V.Dossow's fun and creative ways to use gameplay as well!

Oh! Lmfao that took me off guard lmfao. Thanks for the feedback regardless!

I played primarily the English one though the Spanish one has unique little Easter Eggs if you are interested in finding those!

Thank you so much!

Thank you again for playing babe~!

Love you lots for this!

Oh! No worries lmfao. Someone told me they typed something else thinking it was connected to Axel's other games. You're good lol. 

It's Heather. Terry is her nickname.

Thank you so much Meeka! I love the recordings you did on this game. I noticed you almost tried to get that Harem Ending first lmfao. Your commentary was also very appreciative!

(1 edit)

What did you say the evil one was? 

Was super excited to play this. Love the character interactions and the twist at the end. 

Sad I can't rate this right away but I love the character designs of this and was happy for edge lord David.

Thanks! You can check a couple of my old Game Jams on my itch.io profile right now!

Thanks! I have games to make on my own but this gave me good inspo

Agreed. It would help for replays tenfold

yeah. Maybe a first playthrough skip bonus?

i might but oooooof. Just recommended this game to my brother so...