So Beregon asked us to look at old horror games from previous Game Jams and this one had my attention first because I was particularly involved at the beginning of it [sadly I was eepy] but now with a different time zone, I get to see this game at a different light. First, let me copy-paste what I wrote in the general overall rating:
"I feel like this game was briskly paced, like someone immediately trying to find the closest restroom [or checkpoints to each horror plot point] after we established the relationships of the characters. I think messing around with character movement in a visual novel could help mitigate this issue. I know this was made via Twitch with the help of chat but chat could have given you more advice to change up the assets [particularly the music] to set the mood better. All in all, this is a cute use of the RTP and I hope to learn more from this."
Second, when editing RTP, being lazy with it ruins the horror aspects of your game. I saw it with the horse and it made me stop the game my first playthrough. Ironic since it was so short. I struggle with pacing issues but this felt like a bullet speeding by in comparison to some of my other rush-jobs. Here's hoping this will encourage a remake taking all of this advice in the future!