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I wasn't able to play the game through the .exe because I couldn't get past the hold trigger intro scene.

(+1)

Sorry about that. Did you start steamxr/openxr before launching the game? I disabled the warning for openxr in the project settings, I probably shouldn't have done that.

Otherwise please try a different openxr runtime (e.g. vdxr vs steam) and let me know how it goes.

I tried steamVR both with it already running and having the game start it but it looks like neither one fixed getting past the intro. I really like the game from what I've seen of it though. I'm not sure how to run openXR without the steamVR runtime.

Hmm that is odd it is just pretty standard godot. I have the same problem on steamvr but not on vdxr, so at least I can replicate the problem. I will try and come up with a fix and get back to you.

(1 edit) (+3)

Ok I fixed it, try now!

I may have updated the game post-jam but honestly, it wasn't my fault! It's a weird bug in Godot or SteamVR where if the godot project name includes a question mark (Who's a good boy?) then the controllers don't work. WTF!?

This  is literally the only change: https://gitlab.com/DanielKinsman/whos-a-good-boy/-/commit/9562d3360c2a51dc26888e...

That's so bizarre lol I'll give it a try tomorrow after work!

It looks like the quest version also has this issue.

(1 edit) (+1)

Do the controllers just not work and you stay at the loading screen or does it just crash?

Nevermind I think I figured this out, forgot to include a file in the export include filters :facepalm:

In the spirit of the "7 day jam" I will eat my mistake and delete the meta apk, will re-upload it once the voting period is over.