Thanks again Classy you've been a great help. New build just uploaded! These recent updates address a number of things you've reported. I have had difficulty recreating the 7ball glitch and wearable items remaining stuck in place by the mowing mission though I have tracked down a number of plausible causes and hopefully got them fixed! If not please let me know or I hope someone else points them out. A proper bug reporting feature will be added soon as well. Meanwhile general gameplay issues like the girl being overpowered and winning too often and the player perhaps being too shorthanded on pogs are top of the list.
Viewing post in Play the alpha build and leave feedback!
Looking good! I like the beginning dream sequence! The handheld game worked really well!
- During the dream sequence, I pulled out the POG and then jumped on it. I did it before the Golden Slammer appeared. Not necessarily a bad thing, just letting you know what i did.
- I completed Thomas' job, then tried to equip my helmet, skateboard, slap bracelet, and helmet. They didn't show up on my character, I tried toggling the menu a accessories a few times, but they still wouldn't show up. I still got the points for wearing them and completed the fashion mission... When I started the mowing mission all of my gear showed up as equipped.
- After completing all missions, I spent all of my money and then started skateboarding on the road. I noticed my helmet and vest in the middle of the road. Not sure if they were there the whole time or didn't show up until I got on the skateboard. I ran the stuff over which put me at a 45 degree angle, and made it hard to move around. I got off the skateboard and everything worked fine.
- I was able to recreate the pog multiplying on screen. This time it was a holographic, skull, blade. I just opened my inventory and ran my mouse over all of the pogs to see if it would happen.
Oh yeah those are some serious ones thanks for the heads up, I verified and fixed the wearables again with an upload just now. Still on the case regarding the previewed pogs smearing and some other things. As for the tutorial lesson, maybe the players should be able to stand and jump around on the stack after building it! In fact you might want to try to do the special slam while standing on it just for fun now that I've added a stable platform and special interaction there.
I also added a bug tracking option in the main menu which should allow quick and easy bug reporting! I might start a new discussion thread for general feedback and suggestions and hopefully your outstanding playtesting here leads as a good example. I can also add some debugging options (like cheat codes) to more easily allow playtesters to teleport around the level and activate things like adding some money or unlocked items to avoid rerunning the same thing again and again, and of course save games which would also solve this are a high priority for next updates.