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I see a lot of potential in this game. I love me some "rocket accelerates towards the mouse" games. 

The sound effects and ambience were on point. I am grateful for the mini-map the UI provides. I like that it has a little challenge of "There's an item over here, but we won't tell you what's between you and that item." It's a fun game of being risky to get there faster or be cautious.

I felt like there wasn't much of a goal. I float around in space before I inevitably die. Which I suppose fits the "No Chance of Winning" theme, but I think that is a little cheap. I didn't see much roguelike elements besides "You died? RESTART." I was a little thrown off that, when not boosting, my fuel was still being consumed. It was also confusing that I could still boost while I had the message that I was out of fuel. I think it would make more sense if the resource I was running out of was O2.

I could see this game being built into something great. Right now, it's more of a prototype. A fun prototype. I would love to see if you expand this!

Not gonna lie, "No chance of winning" is just an excuse for the lack of any goal. I had ideas about adding black holes or space stations as goals to move towards, I'll look towards adding that in the future.

At the moment it's not really a roguelike, I need to add more "bonuses" (propulsor, magnet, shield) for it to be one.

The idea behind "boosting while out of fuel" is that you are using a reserve for emergencies, I understand how it can be confusing to the player because I didn't communicate that correctly.


Thanks for your detailed feedback, I will keep it in mind when I develop the next update.