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Cool prototype! I like the idea of having to maintain some sort of meter, otherwise you go into a different combat mode. The animations and models look great. I think if you were to continue to develop this, having some sort of use for staying caffeinated would be good, as right now madness mode is where all the gameplay is.  I really liked being able to throw the knives at enemies, wasn't expecting that. Great job :)

Thank you very much. The initial concept was much more complex, but being our first game we realized that it was not as simple as expected. We will probably continue to develop it in our free time.