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CoffeeBrake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of chosen theme | #63 | 2.791 | 3.222 |
Innovation | #70 | 2.021 | 2.333 |
Overall | #71 | 2.237 | 2.583 |
Your personal opinion | #74 | 2.117 | 2.444 |
Aesthetics (Art or music) | #83 | 2.021 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Title its based on
I'm drinking Black Coffee!
Any pre-made / AI assets used (if applicable)
ui buttons
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Comments
Good prototype IDK if there is anything I missed out on cause there were no levels You should have added some but for a first game this is cool
A thousand thanks! We weren't able to add any levels due to technical problems 😅, but we already have a first level prototype ready!
I think you should make madness mode from drinking coffee (although it breaks the point of the game a little 😅). Then it will be possible to implement something like searching for coffee to get bonus damage and points in this mode. Good luck developing the game in the future!
Thanks for the feedback! This is our first game and is still in an early stage of development. We will take your idea into account.
Great tutorialising here, which i always love to see. I love the idea that i go into 'madness mode' if i dont have coffee, I accidentally pressed the button too many times and spawned 100 enemies, and i was holding the knife by the blade😅 but this has lots of potential.
Thank you very much. We hoped no one would notice the last minute bugs 😂.
Game was so good :)
Thanks!
Could you try our game :)
interesting concept there! keep it up <3 i would love to see a more complete prototype of this
Thank you!
Cool prototype! I like the idea of having to maintain some sort of meter, otherwise you go into a different combat mode. The animations and models look great. I think if you were to continue to develop this, having some sort of use for staying caffeinated would be good, as right now madness mode is where all the gameplay is. I really liked being able to throw the knives at enemies, wasn't expecting that. Great job :)
Thank you very much. The initial concept was much more complex, but being our first game we realized that it was not as simple as expected. We will probably continue to develop it in our free time.