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Omurex

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A member registered May 23, 2020 · View creator page →

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Really impressive, especially for only a 9 day jam! I liked all the mechanics, though I do think some checkpoints in the first level would have been helpful :)

I really enjoyed this! It feels like a complete experience which is hard to pull off in a 9 day game jam. Great job!

Cool prototype! The pixel art and music are great, especially the animations of the different bottles.

Solid game! I had a good time playing :)

Cool prototype! I like the idea of having to maintain some sort of meter, otherwise you go into a different combat mode. The animations and models look great. I think if you were to continue to develop this, having some sort of use for staying caffeinated would be good, as right now madness mode is where all the gameplay is.  I really liked being able to throw the knives at enemies, wasn't expecting that. Great job :)

It seems like there are some really cool systems either in the game or planned for the game! I think this would have benefitted a lot from a readme just detailing what was in the game and what your plans were, I couldn't really figure out what to do. That being said, the inventory menu looks cool and I really like the snake model / animation, and the way they deal damage to the player is unique!

The theme is New World, not sure about the assets though sorry

Sorry about that, should be fixed now!