Really impressive, especially for only a 9 day jam! I liked all the mechanics, though I do think some checkpoints in the first level would have been helpful :)
Omurex
Creator of
Recent community posts
Cool prototype! I like the idea of having to maintain some sort of meter, otherwise you go into a different combat mode. The animations and models look great. I think if you were to continue to develop this, having some sort of use for staying caffeinated would be good, as right now madness mode is where all the gameplay is. I really liked being able to throw the knives at enemies, wasn't expecting that. Great job :)
It seems like there are some really cool systems either in the game or planned for the game! I think this would have benefitted a lot from a readme just detailing what was in the game and what your plans were, I couldn't really figure out what to do. That being said, the inventory menu looks cool and I really like the snake model / animation, and the way they deal damage to the player is unique!