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(+1)

I will say the movement is very fluid, and all of the art and assets you made were very good. I had a lot of fun just moving, it certainly feels like something you would get out of a bargain bin if they had PC games...

That's about where the positives stop, as the juxtaposition of the detailed unreal engine assets and the cartoony, unlit assets you made create a very weird feeling style, and can we talk about how random walls and floors become bright? It's even in your screenshots!
With the gameplay, I feel like more could have been done with it in terms of uniqueness and complexity, but you at least made the gameplay work without any odd rough patches. Well, other than the lava floors being hard to notice until you are too late to have jumped, the bullets being red physics objects, enemies being completely ignorable, the game just throwing you into a timed section right when you hit start, and a weird bug I got on death on my first attempt that put the word "Calling!" a trillion times on the left of my screen, causing the gun to no longer spawn until I restarted the game, but yeah other than that you guys certainly got the gameplay loop of "Memorize the map and then escape".

If my review seems passive-aggressive, or worse, negative, then I want you to know that I truly did enjoy my time playing the game, I only hold it to such critical standards because of how competent you seem as developers. If you guys were to put more passion and attention to detail to a work, I believe it could be the next indie hit! Your team shows great potential, just from the looks of this game alone.

(+3)

Not passive aggressive at all! I appreciate the feedback here. I agree with the style juxtaposition comments especially,  that's something I wish I could have spent more time on. Ultimately, we had fun, and making something like this was a fun challenge for a couple of artists haha! Thanks for the review!