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Redblox studios

68
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1
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A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

Why would be a bad thing

It's the 4tb isnt it

I do not have nearly enough Vram for this lol

I dont have java 17.0 

What a nice and lighthearted finder game!

Is that hitler

So uhhhh what's on the drives that the police want to catch you so bad >.>

The game doesn't open

Present Day. Present Time! Ahahahahaha

Noooo you forgot the assets! Unity doesn't just run off an EXE ;-;

This isn't game...

No that's not a game that's an image

Oh no why is Bhoping both required and frame perfect ;-;

Nooo!! You have to upload the whole game! Not just the EXE!
Your game cannot be played because you forgot to attach all of the required files

I found a funny glitch
The timer doesn't start until you move right?
Rolling and Jumping doesn't count as moving >:)

You can beat most platforming levels by holding → & ↑

are these even real people

Will do! (im doing them all >:)

I dont have scratch i cant play this ;-;

Why does the game want access to my harddrive

MWAHAHA I BEAT WR

Congrats on #1 for theming! (My theme was added from a glitch that I treated like a feature lmao)

I appreciate this game and it's custom soundtrack, but there is a mild case of not telling the player that the camera is moving, no auto clicker prevention (it also makes you invulnerable?), the "Move to a corner the whole time" to run away from enemies cheese, A lack of actual ending other than audio queue when you beat the boss, weird bug that makes a million enemies spawn when I die, crashing my browser, only 3 enemies counting the boss, and making me wait 15 minutes for a song to play?
This. 
Game.
Is.
So.
Impressive for a first itch project! I have 30x the amount of criticism about my own first game, and that is a fifth the length of yours. I may not have enjoyed it that much, but in reality it's unfair to compare it to popular steam games that have experienced developers behind it. Yes, this review is negative, but I incentivize you to continue improving. I'm only giving my objective honesty because information like that would have helped me to improve a lot.

I will say the movement is very fluid, and all of the art and assets you made were very good. I had a lot of fun just moving, it certainly feels like something you would get out of a bargain bin if they had PC games...

That's about where the positives stop, as the juxtaposition of the detailed unreal engine assets and the cartoony, unlit assets you made create a very weird feeling style, and can we talk about how random walls and floors become bright? It's even in your screenshots!
With the gameplay, I feel like more could have been done with it in terms of uniqueness and complexity, but you at least made the gameplay work without any odd rough patches. Well, other than the lava floors being hard to notice until you are too late to have jumped, the bullets being red physics objects, enemies being completely ignorable, the game just throwing you into a timed section right when you hit start, and a weird bug I got on death on my first attempt that put the word "Calling!" a trillion times on the left of my screen, causing the gun to no longer spawn until I restarted the game, but yeah other than that you guys certainly got the gameplay loop of "Memorize the map and then escape".

If my review seems passive-aggressive, or worse, negative, then I want you to know that I truly did enjoy my time playing the game, I only hold it to such critical standards because of how competent you seem as developers. If you guys were to put more passion and attention to detail to a work, I believe it could be the next indie hit! Your team shows great potential, just from the looks of this game alone.

Haha I just thought they were far away lmao

I got decently far, got the rope and got past the enemy, but I kept hitting ↑ on accident, which wins the game for some reason (I kept trying to look upward)

im playing it anyway >:)

This game was amazing, I loved the ending.
My only problems are that ranged enemies aren't fun to fight, the green fire thrower ghoul thing suddenly had reduced health (Or started with much too high health?) and there is a spot in the beggining area that you can get stuck on

Yeah- I ran out of time to finish up all of the audio so I'd rather cut it out entirely
No audio is Better than Bad audio

Currently, the way I'm doing it is in unity, I just render the screen at 176x208 and then put it on the screen with UI, scaling it up so you can actually see it. Point-filter works best for crunchy pixels :P

Yup. You're banned. >:(

IM GONNA KILL YOU ☻

p

Whar

calm down

:)

SHUTUP