Sorry for that hiccup I was trying to get payment set up
Redblox studios
Creator of
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I appreciate this game and it's custom soundtrack, but there is a mild case of not telling the player that the camera is moving, no auto clicker prevention (it also makes you invulnerable?), the "Move to a corner the whole time" to run away from enemies cheese, A lack of actual ending other than audio queue when you beat the boss, weird bug that makes a million enemies spawn when I die, crashing my browser, only 3 enemies counting the boss, and making me wait 15 minutes for a song to play?
This.
Game.
Is.
So.
Impressive for a first itch project! I have 30x the amount of criticism about my own first game, and that is a fifth the length of yours. I may not have enjoyed it that much, but in reality it's unfair to compare it to popular steam games that have experienced developers behind it. Yes, this review is negative, but I incentivize you to continue improving. I'm only giving my objective honesty because information like that would have helped me to improve a lot.
I will say the movement is very fluid, and all of the art and assets you made were very good. I had a lot of fun just moving, it certainly feels like something you would get out of a bargain bin if they had PC games...
That's about where the positives stop, as the juxtaposition of the detailed unreal engine assets and the cartoony, unlit assets you made create a very weird feeling style, and can we talk about how random walls and floors become bright? It's even in your screenshots!
With the gameplay, I feel like more could have been done with it in terms of uniqueness and complexity, but you at least made the gameplay work without any odd rough patches. Well, other than the lava floors being hard to notice until you are too late to have jumped, the bullets being red physics objects, enemies being completely ignorable, the game just throwing you into a timed section right when you hit start, and a weird bug I got on death on my first attempt that put the word "Calling!" a trillion times on the left of my screen, causing the gun to no longer spawn until I restarted the game, but yeah other than that you guys certainly got the gameplay loop of "Memorize the map and then escape".
If my review seems passive-aggressive, or worse, negative, then I want you to know that I truly did enjoy my time playing the game, I only hold it to such critical standards because of how competent you seem as developers. If you guys were to put more passion and attention to detail to a work, I believe it could be the next indie hit! Your team shows great potential, just from the looks of this game alone.