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Thanks for playing, and the feedback!

Yeah the gun physics I got from a great tutorial, this one to be exact: 

I didn't intend on making it feel so nice, but with this video it was so easy there was no reason not to.

Yeah there are definitely some dead zones, the price of doing my level design at the last minute I guess. The walking can be sped up a bit by rolling, though not by much. The ducks being a random threat is admittedly an interesting idea. I avoided using them at the same time as other enemies though because I found I was usually having to reload or was facing down to aim at the wolves, so I kept getting hit by the ducks without much chance to avoid them.

The lag is a browser only thing in my experience, that and the lighting is why I strongly recommend the downloadable version for anyone who has windows. My last Godot game has the same problem, I'm planning to investigate how to optimize that once the jam is over. Might not be able to implement it in this game, but hopefully should be able to for my next one.

Thanks again for the feedback, "so bad it's good" is what I was aiming for!