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I've posted an updated version that directs players to the guild. When you enter the town map from the academy exterior, you'll trigger an event that will tell you where the guild is. You can trigger it every time you cross it until you actually find the guild, at which point, the event will switch off. The issues you mention are a bit much to redo. Especially for a jam game. And yes, the freezing bug was fixed last night. I could have probably found a better way to implement what was causing it, but I decided to just delete the event.