Thanks, David! Yeah, I would say the experience is lacking to create decent music :) I wish I skipped full hand tracking, I switched that on at the end with less testing. It's nice to have multiple points for hands but it's not quite there and also hurts the controller experience, with an exception for drums. I probably should have stuck with just a regular Poke / 'one finger' option. Think I will add options in there for it later.