First off, love the sprite art and animation for jumping. It immediately grabbed my attention and made me smile. That said, I had a difficult time navigating the game due to poor understanding of how to properly pilot the character. With no power bar or aim arrow, it was difficult to plan my jumps. While that aspect may just play into intentional difficulty, I think that if that's the case, the platforms should have more space between them. Making tight jumps does not work well with your primary mechanic, at least while I was playing. Additionally, I would like to see more about how this game Changes The Story. Besides picking up that first piece of trash, I didn't interact with the themes of the jam (maybe I just didn't make it far enough). All that said, I think you have a strong mechanic that's interesting to play, and a fun aesthetic. Now it's time to polish!