Play To Clean The Mountain
To Clean The Mountain Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic (Art, Audio) | #10 | 4.000 | 4.000 |
Likely to Release | #21 | 3.211 | 3.211 |
Interesting Gameplay / Fun | #21 | 3.105 | 3.105 |
Overall | #22 | 3.200 | 3.200 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #25 | 3.158 | 3.158 |
Smooth, Polished & Bug Free | #33 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun premise. Couldn't figure out how to jump, but I'm sure once the bugs are ironed out this will be a great game! Reminds me of Ice Climbers
In this 2D game world, the art style is very cute. You climb to the highest point by rotating your body, and along the way, you can pick up trash to reduce pollution, which fits well with the theme of this jam. Overall, I really like this game. The only problem is that my gaming skills are quite poor, and I fell from high places several times : )
I enjoy the music and art. However, as below, I would like to see some narrative in the game. My only negative, and this is personal opinion, is the mouse click/hold to jump. Now... if you made this a souls-like platformer I'd be down for hard controls.
I really love art and music. They led my attention immediately. It was very difficult for me to jump though. I also wanna see some narrative getting involved.
First off, love the sprite art and animation for jumping. It immediately grabbed my attention and made me smile. That said, I had a difficult time navigating the game due to poor understanding of how to properly pilot the character. With no power bar or aim arrow, it was difficult to plan my jumps. While that aspect may just play into intentional difficulty, I think that if that's the case, the platforms should have more space between them. Making tight jumps does not work well with your primary mechanic, at least while I was playing. Additionally, I would like to see more about how this game Changes The Story. Besides picking up that first piece of trash, I didn't interact with the themes of the jam (maybe I just didn't make it far enough). All that said, I think you have a strong mechanic that's interesting to play, and a fun aesthetic. Now it's time to polish!
Very frustrating. Jumping is too hard. You should add some graphical representation of the jump mechanism. Right now it is almost impossible to make the jumps. The mouse has to be pressed the right time and the right direction. Still, a good start!
Overall, very neat game, i like the idea of "jumpking" or "Getting over it" but with chores. There are some minor things that got in the way like background collision (The background sprites have collision or collision for other sprites may be too big), and Tutorial (Just for those who may be stuck for 2 hrs trying to figure out how to jump). I like where this is going and hope ya'll do well! :D
Art style is very cute but some gameplay mechanics are preventing me from enjoying all of your guys hard work. Can't wait to see the final release.