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Don't get set on fire?
But seriously, the thing that makes them dangerous is their move Wildfire that adds 14 fire DoT to an already burning adventurer.

There are a few moves that can remove fire damage, like the Cleric's Bless or the Ranger's Field medicine. Having your Cleric always bless the one hit by wildfire should really help your survivability.

The other thing you can do is to bring a lot of Holy Water when you prepare and use it if your adventurer is on fire at all, that way the fire slime don't get a valid target for wildfire.

Fighting one is easy honestly, it's fighting multiple that screws me over, especially when the "furnace" field effect is in play. I was once just patrolling an elite or veteran swamp dungeon cleaning house until I encountered a group of 4 Fire Slimes. This was the first time I encountered them so I figured that it would be simple. They proceeded to spam wildfire because of the furnace and kidnap 3 of my adventurers. Yeah I was definitely under prepared for that.

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4 of them!?!

Never happened to me, I have seen some with 2 fire and 2 musketeers but not 4 fire. I guess the Full Bondage Mask is our only hope, especially if paired with Anklecuffs and the Musket of Helplessness.

maybe I'm remembering things wrong and it was two Slime Gunners or a large one, all I remember was that one encounter destroyed me and I've been scared of them ever since.

I did find a counter to them though on a veteran mission with all novices, get a noble with high reflex save and have her spam "Appel," the noble I had had 18 dex and a condom mask, (I think red is reflex and the black one's fortitude,) the slimes kept trying to set a status to an enemy that could dodge, riposte and shrug it off if they did hit

Ok, Fire Slimes are a piece of cake. Vines on the other hand? Fuck them to hell. you pretty much need an Alchemist with Blanket Fire or an Archer with Suppressive Fire or Aimed Shot to kill them before the get to their third stage. When they get there? God, Help You With The Vine Whip Spam... 

2 words, forced riposte. :)

But yes, if you don't have that hypnotic suggestion then killing them quickly is your only good option. Having everyone use AoE moves to get through the dodge tokens is a good way, other options includes the maid's (enhanced) feather duster or the mage's magic missile.

They also lose the dodge tokens when they grow, focusing on one of them as soon as it does is a good idea.

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Encounters against the small Vines are ok, but if you're fighting multiple Alarune Horticulturalists with other opponents they can stack up Vines in the Reinforcement queue, which looking back probably just needs good target priority.

There is a 4 Clustered Vines encounter however, and the turn queue at the top had 20 slots due to the multi hit attacks. It is an ELITE encounter though, so I'm not shaking in my boots at this one, but yeah I am definitely not fighting that again.