Hello my Lord Goblin,
I really like the custom bridges. This allows many things, but, as the snivelling little nerd Gobbo I am, I also have a wishlist for further optimization:
- A stuck transport should not block the other direction on the Bridge. This forces us to build everything in circles for non-blocking transfer and the Cell sizes sometimes do not allow that.
- Pushing Goblins from a Growth Cell into the Central Hall did nor work for me. They always get stuck. I also would like buildable exits for Goblins to automate the movement out of the Growth Cell in other parts of the Cave.
- The connecting of Cells is sometimes a bit fiddely. The connection will somtimes not appear, even if it should be there. When I move the image of Cell I am building slightly onto the traget-cell and back the connection often appears.
- I would like AND/OR Switches for the conditions in the Bridge configuration. Example: Pregnant OR Health <= 25 OR Dirtyness >= 50% for the extraction from Breeding Cells or Gang Bang Cells.
- Pregnant/Not Pregnant (and similar switches) can not be deactivated/ignored, once they are selected once.
- I would love a dynamically sized corridor Cell. Probably very difficult to implement.
Keep up the good work. The game is quite fun.