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Hello, fellow goblin :)

I'm confident the bugs, Goblins -> Centre hall and Pregnant like buttons are fixed in the upcoming update, which I will upload in about one week.

And, I like your AND/OR suggestion, so if everything will go smoothly, I will add it in the update too :)

Also, I have spent some time on the connection buttons to work a bit better, but it's still not perfect unfortunately.

Regarding your corridor and two way bridge suggestion, I am afraid that both of these would be quite difficult features to add with the way I made my code. These two might actually be something that I will have to add in the sequel, if I make one.

Regading bidirectional Bridges:

I assume you have a buffer varable in the bridge containing the transported entity. To make it bidirectional you could either use 2 buffers, one for each direction or you could use none at all and directly link the "take from source cell" and the "deposit in other cell" logic. Then the move would be instant and the bridge can't be blocked at all. For that you could also just check if there is an entity to transport in one of the cells and room for the entity in the other call and just move it if both is true.

Another feature I would like is the ability to pause a bridge without removing it.