Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

As a lone-wolf developer for the past several years, the thought of having this many chefs in the kitchen actually frightens me 😄  A game made by 10+ people in 9 days would surely be messy, incohesive, and lacking in direction!?

Yes. And that's why I love it!

First off, there is a great commitment to the bit of  quantity  in this game. From the 30+ different downloads, to the overly long itch page, to the long comments under the jam listing of the game, everything screams chaos.  And yet, there is a game that  opens and plays, and we're greeted with a lovely opening cutscene, before embarking on the game itself.

At this point, I have to mention the possible highlight of this game:  the soundtrack.  I had a listen to the full OST after playing this game, and it is full of weird wonderful tracks and a surprising amount of them!  The joy of the game constantly switching between tracks and sound effects really helps to enforce the chaotic nature.

The art is great and perfectly SBIG, and clearly a lot  of work has gone into making them. Some of the animations look really nice, and the character cards are great.

The gameplay itself is a total mess, but hey, it functions! And to be made in a scratch (or scratch-derivative type thing) is a massive achievement!

Everyone on the team should be so proud  of the finished product: it is one of the weirdest and funniest games we've seen this jam. Thanks everyone for taking part in this year's SBIGJam! 😍

Thanks for playing ned