This is very difficult and I think that it would benefit massively from some generous cayote time, the majority of my deaths were from me running off the edges, especially since a lot of gaps seemed close to the jumps max distance so I'd try to jump at the last second. I like the idea of having to find different routes through the same level, and activating obelisk to gain a 2nd jump to help avoid hazards that you placed yourself is pretty cool. I had to close and restart the game a few times because of respawn glitches, so a restart button would've been nice. Also it needs some indicator to press E to interact with things, or maybe the first time you touch an obelisk it is activated automatically and then removed from the next run and the house is interacted with automatically too could work for this. The music was nice, some sound when obelisks are activated would go a long way. Personally I would remove the spikes entirely but that might just be because they killed me so many times lol. Good game I had fun/frustration with it.
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I definitely agree with most of your points! Many of them are a product of how limmited time I had working on the game (11h). For example restart button is super simple to make but I just forgot about it when I was super focused on uploading the game in time. The game is too hard also because of that but I'm really glad you liked the idea itself and had at least some fun playing