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Please post-jam this. Great concept, I loved the mild puzzle-ness of targeting particular enemies for the right powerup before they could be harnessed at once. Also, did I just miss the computer message saying that the ball could be super-jumped out of? I found that by accident.

Solid lore, and I could totally see this being expanded with more powerups and enemy types.

Thanks for playing! The super-jump thing isn't explained at all, I thought every player would end up experiencing it by accident and left it at that (I can definitely see how it may cause confusion tho).

Also, I'm glad you enjoyed the lore! I've been a fan of this kind of genre for such a long time, and there are lots of ideas I would like to expand on.