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Thank you for clearing that up! Would you also happen to know how to make transparent sprites work properly? I only found info about transparency in the models section of the manual. I've made windows by using semi-transparent tiles and using modifiers to make them thin walls. However, when I look out the window, some tiles outside are visible while others are not. Would you happen to know how to fix this?

Unfortunately I don't know how to fix that either. the Easy FPS Editor CE v1.10.5 version doesn't recognize transparencies very well. here you have this link to the github. The last update uploaded, if it recognizes well the transparencies, but I don't recommend to use it if you already have a very advanced project. I just finished it and I had some problems with the scaling of enemies and the use of projectiles.

https://github.com/CG8516/DumpingGround/tree/main/EFPSE_DEVBUILDS

Almost all 3D models are only textured on the surface, so perhaps that is not something that should be fixed.

If you want a texture on the reverse side of the tile, prepare four (or six) rectangles and make them into a thin board to create a hollow box.

Using this box, the tiles will appear to be rendered correctly because the surface will come to the area that is normally the backside.


Oh, that's a good idea. thanks!

https://pixelwolf.net/efpse/wiki/index.php?title=Community_FAQ#Does_Transparency_work_in_EFPSE?