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I just need some help in general.

A topic by saul9090 created Jul 09, 2024 Views: 408 Replies: 8
Viewing posts 1 to 3
(-1)

hello all!

new to the engine here. I'm really interested in making a fully fleshed out game and all. but I'm running into some speed bumps.

for instance, I can test my game without any weapons imported. but once I import weapon sprites it wont work. and the test crashes. 

now I'm getting fatal error crashes when I launch a new file. I'm using version 1.10.

lights wont work for me. ill place a light source but it wont shine or change the environment. 

I really love this engine. any help is appreciated.

thanks!

For some reason I'm not able to see them when clicking "test game" or "test current map". I need to use "build without packing" or "build and pack" to see the lights. 

I'm afraid I can't help with the weapon sprites. I do remember having some problems importing them at first. I think I played around with different image resolutions, formats and then adjusting scale and position, and after a while I got it to work.

I had the same problems and solved it by installing NET 5 and VC2010 redist.

Installation instructions

Download this application from the itch.io client.

You will need .NET 5, .NET Framework 4.6 to run the editor and VC2010 redist to run the games created with it,

Windows 10 is strongly recommended, although it will work on any system with .NET 5.

***

Download the application through the itch.io client.

To run the editor you need .NET 5, .NET Framework 4.6, to run games made with it VC2010 redist.

Windows 10 is recommended, but the editor will run on any system with .NET 5.5 installed.

Hello saul9090 For weapon sprites, you have to keep in mind that the engine supports a resolution of 1270 x 720 so, if you make an image with that resolution, when you want to position and scale your weapon, you should do it more or less with this measure X -1900 Y -1600 SCALE 1. This works for me. I guess it also depends on how big the image is within that resolution.  The error may be due to the fact that you exceed that resolution or that the image is too heavy or that it is not the correct format, I use PNG.

The problem of the lights I have not experienced, but maybe it will be solved if you install NET 5 and VC2010 redist.

Thank you for clearing that up! Would you also happen to know how to make transparent sprites work properly? I only found info about transparency in the models section of the manual. I've made windows by using semi-transparent tiles and using modifiers to make them thin walls. However, when I look out the window, some tiles outside are visible while others are not. Would you happen to know how to fix this?

Unfortunately I don't know how to fix that either. the Easy FPS Editor CE v1.10.5 version doesn't recognize transparencies very well. here you have this link to the github. The last update uploaded, if it recognizes well the transparencies, but I don't recommend to use it if you already have a very advanced project. I just finished it and I had some problems with the scaling of enemies and the use of projectiles.

https://github.com/CG8516/DumpingGround/tree/main/EFPSE_DEVBUILDS

Almost all 3D models are only textured on the surface, so perhaps that is not something that should be fixed.

If you want a texture on the reverse side of the tile, prepare four (or six) rectangles and make them into a thin board to create a hollow box.

Using this box, the tiles will appear to be rendered correctly because the surface will come to the area that is normally the backside.


Oh, that's a good idea. thanks!

https://pixelwolf.net/efpse/wiki/index.php?title=Community_FAQ#Does_Transparency_work_in_EFPSE?