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I said wow out loud when I first opened the game because it looks great and the controls are tight and way the level tilts is brilliant. It's a shame that it is so difficult and really hard to get past even the first room. I feel like the first room should be really easy and just there to make sure the player understands the movement and the objective, and then gradually increase the difficulty over the game, and checkpoints after each level would really help because dying in level 2 and having to redo the difficult first level isn't great. Honestly though this is a very good submission, the visuals, sounds, controls, and theme are all spot on. It just starts way too difficult without any time to get into the flow of the game first. I am still rating this game highly though cause like I said it is really well made, well done

Thank you so much, we're so happy that you enjoyed the game!! It's very hard to estimate how hard the game is while making it, and it's true we went a bit overboard... This is our first game after all! You're giving great advice for a 2nd version, we'll make sure to update it after the jam

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wow for a first game that is even more impressive well done! Yeah its the gamedev curse of getting too good at your own game and losing what it feels like to be a new player lol. I'd recommend making the first level just some walls the player has to manoeuvre around, without having any hazards, so they player has a safe space to learn the controls (you have to think someone might have never played a game like this before). And then in level two have a couple of hazards that the player has to avoid to advance, but make it pretty easy to avoid. Then after a few levels of building the players skill you can start throwing the real levels at them. Let me know if you need any playtesting for updates I'd be happy to

This is great advice! We'll make sure to follow it in the future. Thank you so much for your offer <3