I said wow out loud when I first opened the game because it looks great and the controls are tight and way the level tilts is brilliant. It's a shame that it is so difficult and really hard to get past even the first room. I feel like the first room should be really easy and just there to make sure the player understands the movement and the objective, and then gradually increase the difficulty over the game, and checkpoints after each level would really help because dying in level 2 and having to redo the difficult first level isn't great. Honestly though this is a very good submission, the visuals, sounds, controls, and theme are all spot on. It just starts way too difficult without any time to get into the flow of the game first. I am still rating this game highly though cause like I said it is really well made, well done
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wow for a first game that is even more impressive well done! Yeah its the gamedev curse of getting too good at your own game and losing what it feels like to be a new player lol. I'd recommend making the first level just some walls the player has to manoeuvre around, without having any hazards, so they player has a safe space to learn the controls (you have to think someone might have never played a game like this before). And then in level two have a couple of hazards that the player has to avoid to advance, but make it pretty easy to avoid. Then after a few levels of building the players skill you can start throwing the real levels at them. Let me know if you need any playtesting for updates I'd be happy to