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This is a really cool and unique idea. Love the design of the mech, reminds me of Eva-01. I also ran into the infinite-fall bug due to a glitchy respawn system, but overall I greatly enjoyed my time with this, and I hope you continue the project!

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Thanks for your comment ! The colors schemes of the mechs (both player and computers) are in fact inspired by Evas. Could you please describe where you encountered that infinite fall glitch ? Is it everywhere on the map ? Is it every time you fall ? I've never encountered it myself so I'm not really sure what is happening tbh.

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I'm pretty sure it's everywhere  I fell around the turn where you have to drift, accidentally fell a bit after the race started, and around the first incline (I played a lot lol but I'm trash) and each time I fell infinitely into the abyss. Each time it felt like I was hitting two colliders that were trying to restart the game and put me back on track. I say that because when I hit these triggers the game would transition to black, like it was loading or something, but when it transitioned back I was definitely still falling. The first trigger is a little after you fall off, the second is a few seconds of falling after that. 

I gotta stress that even with these bugs, this is one of the coolest games in the jam for me right now, and I hope you keep working on it. The idea is amazingly solid and super fun.

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Well, thanks for the details ! I had a similar problem during development, during which the black screen fading away and position reset would occur multiple times, but it was fixed quite fast and i never had that type of problem before. I will look further into it, as this problem have also happened to someone else, but it seems to be pretty rare to encounter.

Thanks again for playing and liking my game, i'll definitly continue it after the jam's over.

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The respawn bug got patched today, hope it didn't block you from beating the hard computer !

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I'll check it out immediately, thanks! If you don't mind me asking, what did you find was the issue?

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The issue was the function I used to reset the player position after falling ! 

I spent the entire day searching, because when debugging, all the position value of the player were correct, so he should've reset properly, but the type of function made it that the changes were happening, but not saving. 

It was really tedious cause I couldn't comprehend what was wrong, as the debug values were all right + the fact that I had to transfer it to another computer every time as mine didn't have the problem... 😅

But now everything's okay, the position change are registered and there shouldn't be any issue for now

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Oh wow, yeah, that sounds like a headache. I'm glad you figure it out, though