Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tiruu

31
Posts
11
Followers
3
Following
A member registered Mar 12, 2023 · View creator page →

Creator of

Recent community posts

Exactly

Thank you for your review ! The feeling of weight of the mech was definitely intended, as I made it slip while turning to simulate the momentum !

Congrats on beating the hard CPU ! Only a few people can brag about that ! 

As for the drift stopping, it may be caused by the tightness of the track ! There are multiples colliders on the feet and the hand of the mech, that checks if they still are on the track and if not, stops the drift ! That may be a bit counter intuitive but you actually need to stay mostly in the center of the track to turn tight !

Thanks for your review ! The track wideness (if that word does exist) is definitely something i will improve for future tracks ! This first one was made as a landmark to test the possibilities and ideas that i can bring, and will help me improve the next ones ! 

Thank you for your review ! The slippery feeling was definitely intended, to simulate how the mech would be dragged by momentum, but it seems to be a bit too much overall. Drifting helps a lot in the corner tho, but I will definitely have to tweak this a bit.

Thank you so much for your review !

Adding obstacles was part of the original plan for this game, but i had other issue to fix and couldn't implement it for the Jam. The idea is saved tho, and i will probably add some on my future tracks and revisit the current one ! I still want that feeling of a race being the thing you see first, then obstacles course.

For the controls, the mech indeed feels like running on ice, as i tried to simulate sliding away with momentum (the physics material is literally called ice lol) but there is always room for improvement !

As for the controller button mapping, i went for something similar to how you control you character in a Mario game, not a racing game. That can be improved for more comfort, and i will eventually add button remapping to the game (I haven't planned when yet, as it is something I've never done and have no idea how to do)

I hope is answered your remarks, thanks again for playing and reviewing my game !

Really loved your game ! Myself being into low poly aesthetic, you did a fantastic job with your artistic direction !! Really reminds me of the N64 /PS1/PSX era, and boy do I love those games.

The replayability is also incredible for a jam game, kinda jealous x)

And I'm happy to see that you made a TPS/ FPS camera change in your game ! I also made such a thing in my previous game released shortly before the jam, where you had to change between TPS and FPS to shoot the flying enemies, so I'm really happy to see this idea executed in a different way !!

Again, really impressive work, you gained a follower for your future games !

Yeah, guess it'll be regular occurence for me from now on, having game breaking bugs every time I don't need them 😅

And to think I felt like the hard one was a bit too easy...

The issue was the function I used to reset the player position after falling ! 

I spent the entire day searching, because when debugging, all the position value of the player were correct, so he should've reset properly, but the type of function made it that the changes were happening, but not saving. 

It was really tedious cause I couldn't comprehend what was wrong, as the debug values were all right + the fact that I had to transfer it to another computer every time as mine didn't have the problem... 😅

But now everything's okay, the position change are registered and there shouldn't be any issue for now

Just a quick message to say that the bug has been patched earlier today !

The respawn bug got patched today, hope it didn't block you from beating the hard computer !

The problem came from the function i used to respawn the player. To make it short, it correctly adjusted the position and rotation of the player for the respawn, but only during the function runtime, after which it went back to, well, in the void... But it finally got patched earlier today ! 

Thanks for your review ! The bug got patched earlier today ! For the UI, i'll look further into making it accessible for colorblind people. Actually, the highlighted button is in light blue, which could be hard to distinguish from white. As for beating the bots, i myself feel that the hard one was a little too easy, but i guess i'll have to see what people thinks !

Thank you so much for your comment, it really makes me happy to read this ! The bug you encountered got patched earlier today, you can now try to beat that hard computer without having to reset every time !

It's a bit more complicated. I've been debugging for now 5 hours, and i can't seems to figure out what's going one. On my computer, everything works fine, either in unity or playing the export. But on my brother laptop, i encountered the bug but can't quite figure it out. The position does resets correctly but gets instantly back to where it fell. It's a bit of a headache, i'll post a devlog a soon as it is corrected...

Thanks for you comment and your review ! You are the third person reporting an infinite fall glitch on respawn, I really have to investigate that. I myself never encountered it in the numerous times I played. Can you please give me information on when it happened, and what devices you are playing on ?

I hope you'll get that author medal soon ! 🥇

(2 edits)

Yep, seeing your specs it is weird that anything like that is happening, maybe a weird addition of circumstances. Anyway, thanks again for your report.

That's a sign of great game design

Thanks ! Next time, try to steer harder ;)

I really enjoyed playing this game ! The artstyle is very good, and so are the animations. Feels like Worms, even tho it is kinda inituitive to drag the cards to use them. Had a fun time killing myself with rockets by shooting them point blank !

Thanks for the precisions. It seems that two people have reported this issue now, but i can't seem to reproduce it on my end, nor my friends. On what kind of computer do you play ? What windows version ? I dont really see what could be causing that. 

Anyways, thanks again for your report and review of my game !

Well, thanks for the details ! I had a similar problem during development, during which the black screen fading away and position reset would occur multiple times, but it was fixed quite fast and i never had that type of problem before. I will look further into it, as this problem have also happened to someone else, but it seems to be pretty rare to encounter.

Thanks again for playing and liking my game, i'll definitly continue it after the jam's over.

Thanks for your comment ! The colors schemes of the mechs (both player and computers) are in fact inspired by Evas. Could you please describe where you encountered that infinite fall glitch ? Is it everywhere on the map ? Is it every time you fall ? I've never encountered it myself so I'm not really sure what is happening tbh.

Thanks for your review ! I'm glad you liked the global aesthetic of the game ! Could you please describe where you encountered that infinite fall glitch ? Is it everywhere on the map ? Is it every time you fall ? I've never encountered it myself so I'm not really sure what is happening tbh.

Thanks for your comments ! I made the mech slippery to simulate the inertia that it gather running full speed, but i'll gladly reduce it if people feels like its too much!

Thank you so much ! please dont break your monitor, as you will probably regret it within seconds and for month...

Well i'll definitly give it a try ! Would love to see more in the future

Pretty fun to play ! Controls are a bit hard to get used to, the art style is really really nice (love the toon outline and the animations of the mech). Nice sound design too ! 

(1 edit)

Neat little platformer ! The sound design is on-point, and the art is really good. Really loved the parallax backgrounds !  The bestiary is nice, and the mechanics are good ! Felt a bit like Mighty Switch Force !

(Z to jump doesnt seem to work on the web version of the game)

Edit : Jammin' 

Thanks for your comment! Yes, it was a bit difficult to find the right feel for the drift, but I think I ended up with something more than usable! 

Thank you so much ! Did you find the shortcut to beat the hard computer ? ;)