Exactly
Tiruu
Creator of
Recent community posts
Thank you for your review ! The feeling of weight of the mech was definitely intended, as I made it slip while turning to simulate the momentum !
Congrats on beating the hard CPU ! Only a few people can brag about that !
As for the drift stopping, it may be caused by the tightness of the track ! There are multiples colliders on the feet and the hand of the mech, that checks if they still are on the track and if not, stops the drift ! That may be a bit counter intuitive but you actually need to stay mostly in the center of the track to turn tight !
Thank you so much for your review !
Adding obstacles was part of the original plan for this game, but i had other issue to fix and couldn't implement it for the Jam. The idea is saved tho, and i will probably add some on my future tracks and revisit the current one ! I still want that feeling of a race being the thing you see first, then obstacles course.
For the controls, the mech indeed feels like running on ice, as i tried to simulate sliding away with momentum (the physics material is literally called ice lol) but there is always room for improvement !
As for the controller button mapping, i went for something similar to how you control you character in a Mario game, not a racing game. That can be improved for more comfort, and i will eventually add button remapping to the game (I haven't planned when yet, as it is something I've never done and have no idea how to do)
I hope is answered your remarks, thanks again for playing and reviewing my game !
Really loved your game ! Myself being into low poly aesthetic, you did a fantastic job with your artistic direction !! Really reminds me of the N64 /PS1/PSX era, and boy do I love those games.
The replayability is also incredible for a jam game, kinda jealous x)
And I'm happy to see that you made a TPS/ FPS camera change in your game ! I also made such a thing in my previous game released shortly before the jam, where you had to change between TPS and FPS to shoot the flying enemies, so I'm really happy to see this idea executed in a different way !!
Again, really impressive work, you gained a follower for your future games !
The issue was the function I used to reset the player position after falling !
I spent the entire day searching, because when debugging, all the position value of the player were correct, so he should've reset properly, but the type of function made it that the changes were happening, but not saving.
It was really tedious cause I couldn't comprehend what was wrong, as the debug values were all right + the fact that I had to transfer it to another computer every time as mine didn't have the problem... 😅
But now everything's okay, the position change are registered and there shouldn't be any issue for now
Thanks for your review ! The bug got patched earlier today ! For the UI, i'll look further into making it accessible for colorblind people. Actually, the highlighted button is in light blue, which could be hard to distinguish from white. As for beating the bots, i myself feel that the hard one was a little too easy, but i guess i'll have to see what people thinks !
It's a bit more complicated. I've been debugging for now 5 hours, and i can't seems to figure out what's going one. On my computer, everything works fine, either in unity or playing the export. But on my brother laptop, i encountered the bug but can't quite figure it out. The position does resets correctly but gets instantly back to where it fell. It's a bit of a headache, i'll post a devlog a soon as it is corrected...
Thanks for you comment and your review ! You are the third person reporting an infinite fall glitch on respawn, I really have to investigate that. I myself never encountered it in the numerous times I played. Can you please give me information on when it happened, and what devices you are playing on ?
Thanks for the precisions. It seems that two people have reported this issue now, but i can't seem to reproduce it on my end, nor my friends. On what kind of computer do you play ? What windows version ? I dont really see what could be causing that.
Anyways, thanks again for your report and review of my game !
Well, thanks for the details ! I had a similar problem during development, during which the black screen fading away and position reset would occur multiple times, but it was fixed quite fast and i never had that type of problem before. I will look further into it, as this problem have also happened to someone else, but it seems to be pretty rare to encounter.
Thanks again for playing and liking my game, i'll definitly continue it after the jam's over.
Thanks for your comment ! The colors schemes of the mechs (both player and computers) are in fact inspired by Evas. Could you please describe where you encountered that infinite fall glitch ? Is it everywhere on the map ? Is it every time you fall ? I've never encountered it myself so I'm not really sure what is happening tbh.