Play game
Mobile Suit Highway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #10 | 3.870 | 3.870 |
Overall | #12 | 3.739 | 3.739 |
Originality | #14 | 4.043 | 4.043 |
Audio | #17 | 3.565 | 3.565 |
Visuals | #24 | 3.826 | 3.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
Used some music from "Panda Beats- No Copyright Music" playlist "16-Bit Arcade Music (No Copyright Twitch Music)" and some random Youtube sfx. The rest was made entirely by me.
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
Out of curiosity, was this game inspired by the Rebuild 2.0 Sahaquiel fight?
Exactly
MECHA DRIFT! This is a banger, very cool idea and visuals, hope to see more of this!
Yo, that was pretty fun and I loved how tight the controls felt. Sweet beats too.
Loved the concept! The game was great overall. It was a fun idea that was executed well. The mech design was also great too. The mech felt pretty weighty so it felt like you had to do things with intent, and I liked that. I do want to note that despite beating the hard CPU, I never fully understood how drifting worked, mostly due to it just randomly stopping out of nowhere and forcing me to correct a lot. Still fun either way and one of the best entries I've played so far!
Thank you for your review ! The feeling of weight of the mech was definitely intended, as I made it slip while turning to simulate the momentum !
Congrats on beating the hard CPU ! Only a few people can brag about that !
As for the drift stopping, it may be caused by the tightness of the track ! There are multiples colliders on the feet and the hand of the mech, that checks if they still are on the track and if not, stops the drift ! That may be a bit counter intuitive but you actually need to stay mostly in the center of the track to turn tight !
Very fun! After getting used to the movement it definitely put me into a state of flow which is a great feat!
Only issue was colliding into the cpu while in mid air knocked me off a handful of times. If the tracks were a bit bigger I think it would solve the issue as the player would have more space if they are neck and neck with the cpu. Especially since there isn't much movement capabilities while mid air, it's hard to properly avoid your opponent in those tight spaces.
Overall nice work and very cool idea. I can see this being turned into a speedrunning game.
Thanks for your review ! The track wideness (if that word does exist) is definitely something i will improve for future tracks ! This first one was made as a landmark to test the possibilities and ideas that i can bring, and will help me improve the next ones !
Not sure if it's cause I just suck, but controlling the mech felt rather hard and slippery. But cool concept! The blurry textures, jagged edges and low poly makes me think of N64 games and old mech games like Slave zero or Shogo (I've never played either haha but I've seen them and heard of them.) Nice presentation. Defintely potential for something here.
Thank you for your review ! The slippery feeling was definitely intended, to simulate how the mech would be dragged by momentum, but it seems to be a bit too much overall. Drifting helps a lot in the corner tho, but I will definitely have to tweak this a bit.
Run racing is such a funny concept, but i think currently it feels alot of still manouvering a vehicle rather than running. It almost feels like i’m running on ice all the time, i would imagine having more grip. Maybe it would be cool, to turn this a bit more into an obstacle race than a track race? I imagine having smaller things to jump over, or things to slide below under. (But maybe that’s just me)
I also used the controller to play this, and the controls are very unfavourable. You have acceleration an A and jump on x, but in order to get over the gaps, i need to keep both pressed, which is usually not how you use a controller :P. It lead to me failing to jump the gap, becaues i was switching from A to X and so lost all my acceleration (because i assumed it was based on momentum). You should probably just make it LT than i don’t have to use my thumb that akwardly :)
I love the music in the tutorial, it sounds straight out of Sonic. The defeat message is also very appropriate :D
Thank you so much for your review !
Adding obstacles was part of the original plan for this game, but i had other issue to fix and couldn't implement it for the Jam. The idea is saved tho, and i will probably add some on my future tracks and revisit the current one ! I still want that feeling of a race being the thing you see first, then obstacles course.
For the controls, the mech indeed feels like running on ice, as i tried to simulate sliding away with momentum (the physics material is literally called ice lol) but there is always room for improvement !
As for the controller button mapping, i went for something similar to how you control you character in a Mario game, not a racing game. That can be improved for more comfort, and i will eventually add button remapping to the game (I haven't planned when yet, as it is something I've never done and have no idea how to do)
I hope is answered your remarks, thanks again for playing and reviewing my game !
Love to see a full version of this.
Awesome take on the racing game genre, with strong presentation music and gameplay !
This is such a cool concept, and the drifting mechanics feel really satisfying to use, i also like the fact that you’ve essentially use the mario kart rules with the 3 different levels of drift that can end up boosting you.
I really like the visuals, the mech designs are super cool, not to mention these EVA style paintjobs XD and the interpolated textures really gave me some N64 vibes. Also gotta applaude the UI design very polished for a jam game.
I just think i encountered a bug, whenever you fall off the map, the game respawns you back into the void so you have no choice but to restart the race if you make a mistake.
Other than that, solid game, well done :)
Thank you so much for your comment, it really makes me happy to read this ! The bug you encountered got patched earlier today, you can now try to beat that hard computer without having to reset every time !
No worries, jams be jams with time constraints and all that :p
Cool, if i get some time i’ll give it another go, though i’ll admit i’m not sure i’ve got the skill to beat the hard computer XD
Yeah, guess it'll be regular occurence for me from now on, having game breaking bugs every time I don't need them 😅
And to think I felt like the hard one was a bit too easy...
Haha well that’s gamedev in a nutshell i guess :p
well probably more a me issue than a balance issue i guess, you’ll have to see if there are more people struggling against the Hard AI
Pretty cool Evangelion racer, haha. Mech designs were really cool and I really liked the animation for drifting. Wish turning handling was a bit better. Had a couple times were I fell off the side and the reset never worked, so I got reset off the road and continued to fall. The normal bot was super tough and I couldn't beat it. Please add a selection box or different color indicator to what's selected because I couldn't tell the difference at all. The only way I knew was after a little testing, I knew you set the first option as selected to begin with. I'm red-green color blind but I don't think that had anything to do with it but idk.
Thanks for your review ! The bug got patched earlier today ! For the UI, i'll look further into making it accessible for colorblind people. Actually, the highlighted button is in light blue, which could be hard to distinguish from white. As for beating the bots, i myself feel that the hard one was a little too easy, but i guess i'll have to see what people thinks !
I really like the idea and the execution is very close to something great. I think the steering is just a tiny bit too floaty for me, but drifting feels great. Too bad the respawning is bugged, it kept making me fall indefinitely, which made me have to reset the race everytime I fell.
One visual feedback I'd like to add is that I'd prefer to see how the game looks with nearest-neighbor textures instead of bilinear filtering, but that comes down to personal preference and bilinear certainly looks more retro in a way.
Thanks for you comment and your review ! You are the third person reporting an infinite fall glitch on respawn, I really have to investigate that. I myself never encountered it in the numerous times I played. Can you please give me information on when it happened, and what devices you are playing on ?
Unfortunately, it happened 100% of the times I fall off the track, and it doesn't seem to matter if I fall while drifting, jumping or just running. The game tries to respawn me once, but it doesn't get me back on the track, it just kinda respawns me on the same place I was already in and then gives up, letting me fall infinitely.
I played using a Windows computer with no controllers connected. I wouldn't be surprised it you accidentaly introduced a last day bug without noticing it, it happened on mine 😅
It's a bit more complicated. I've been debugging for now 5 hours, and i can't seems to figure out what's going one. On my computer, everything works fine, either in unity or playing the export. But on my brother laptop, i encountered the bug but can't quite figure it out. The position does resets correctly but gets instantly back to where it fell. It's a bit of a headache, i'll post a devlog a soon as it is corrected...
Maybe it's save related? Have you tried clearing the save in you computer to see if something wrong starts to happen?
The problem came from the function i used to respawn the player. To make it short, it correctly adjusted the position and rotation of the player for the respawn, but only during the function runtime, after which it went back to, well, in the void... But it finally got patched earlier today !
I'm glad you got it working correctly this time! It'll make racing even more fun.
you awaken in me my capacity of tryhard and my trakmania rage lmao
I hope you'll get that author medal soon ! 🥇
Neat game, kept falling when trying to drift on the big rampy curve.
Thanks ! Next time, try to steer harder ;)
This is a really cool and unique idea. Love the design of the mech, reminds me of Eva-01. I also ran into the infinite-fall bug due to a glitchy respawn system, but overall I greatly enjoyed my time with this, and I hope you continue the project!
Thanks for your comment ! The colors schemes of the mechs (both player and computers) are in fact inspired by Evas. Could you please describe where you encountered that infinite fall glitch ? Is it everywhere on the map ? Is it every time you fall ? I've never encountered it myself so I'm not really sure what is happening tbh.
I'm pretty sure it's everywhere I fell around the turn where you have to drift, accidentally fell a bit after the race started, and around the first incline (I played a lot lol but I'm trash) and each time I fell infinitely into the abyss. Each time it felt like I was hitting two colliders that were trying to restart the game and put me back on track. I say that because when I hit these triggers the game would transition to black, like it was loading or something, but when it transitioned back I was definitely still falling. The first trigger is a little after you fall off, the second is a few seconds of falling after that.
I gotta stress that even with these bugs, this is one of the coolest games in the jam for me right now, and I hope you keep working on it. The idea is amazingly solid and super fun.
Well, thanks for the details ! I had a similar problem during development, during which the black screen fading away and position reset would occur multiple times, but it was fixed quite fast and i never had that type of problem before. I will look further into it, as this problem have also happened to someone else, but it seems to be pretty rare to encounter.
Thanks again for playing and liking my game, i'll definitly continue it after the jam's over.
The respawn bug got patched today, hope it didn't block you from beating the hard computer !
I'll check it out immediately, thanks! If you don't mind me asking, what did you find was the issue?
The issue was the function I used to reset the player position after falling !
I spent the entire day searching, because when debugging, all the position value of the player were correct, so he should've reset properly, but the type of function made it that the changes were happening, but not saving.
It was really tedious cause I couldn't comprehend what was wrong, as the debug values were all right + the fact that I had to transfer it to another computer every time as mine didn't have the problem... 😅
But now everything's okay, the position change are registered and there shouldn't be any issue for now
Oh wow, yeah, that sounds like a headache. I'm glad you figure it out, though
Great job with this game! On-foot racing games aren't done much at all nowadays, so making one for this mechjam is pretty cool. I like the graphics as well, the color choices made for a really cool cyberpunk aesthetic, and the mechs themselves looked good too! One thing I would say is that the respawning is a bit bugged, as whenever I would fall the screen would go black, and then I'd keep falling. Other than that, though, I like this game a lot and I hope to see it be continued someday! Great work!
Thanks for your review ! I'm glad you liked the global aesthetic of the game ! Could you please describe where you encountered that infinite fall glitch ? Is it everywhere on the map ? Is it every time you fall ? I've never encountered it myself so I'm not really sure what is happening tbh.
Yeah, of course. It happened anywhere I fell; I would fall, the game would fade in and out, and I would continue to fall. My guess as to what's happening is that it's trying to reload the position that I was last on land, but due to an error of some sort it didn't stop registering the location I was at even after I wasn't grounded anymore, so it tried respawning me in the exact same place I was. (I tried uploading a video and gif to show you a bit better, but itch.io isn't letting me right now, I'll edit this message if I can get it working 🤦).
It might just be something on my end though, it's good to try asking your friends to run it on their devices too to see if they have the same issue.
Hopefully this was able to help! Great job again, Tiruu!
Thanks for the precisions. It seems that two people have reported this issue now, but i can't seem to reproduce it on my end, nor my friends. On what kind of computer do you play ? What windows version ? I dont really see what could be causing that.
Anyways, thanks again for your report and review of my game !
I play on an MSI Windows 11 with an Intel Core i7 processor, so I'm not really sure what the problem is. Sorry about all the confusion, I really wish I knew what was going on.
Other than that, great job again with this game, and I hope you enjoy the rest of the jam!
Yep, seeing your specs it is weird that anything like that is happening, maybe a weird addition of circumstances. Anyway, thanks again for your report.
Just a quick message to say that the bug has been patched earlier today !
Very well put together! I think the normal running controls for the mech were a little too slippery, but the feeling of speed and the tightness of the drift really made it all come together. It reminds me a little of how Sonic controls in Sonic Generations. The Eva influence was nice to see as well!
Thanks for your comments ! I made the mech slippery to simulate the inertia that it gather running full speed, but i'll gladly reduce it if people feels like its too much!
Awesome concept and really really fun! Took a moment to get used to the mechanics but after one race I was drifting around every corner. Interested to see more updates for this one!
Thanks for your comment! Yes, it was a bit difficult to find the right feel for the drift, but I think I ended up with something more than usable!
Cool concept overall, the track design was pretty solid, drifting physics took a bit of getting used to but was pretty fun after getting the hang of it. The hard computer was indeed quite hard! I dig the visuals, mech design and cyber city all looked pretty slick.
Thank you so much ! Did you find the shortcut to beat the hard computer ? ;)
Dang no I couldn't beat it haha - will have to go back and find that!