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(+1)

I wathced it, and the entire team watched it. 

We have been thinking about doing a new way of doing the starving. 

This is the current problem description and some geeneral ideas on how we are going to change it:

There is a problem with the starving mechanic, at the end of the day, the player is not in control of the starvation of the rabbits, and there is a huge amount of “predicatability” needed in order to make sure that the rabbits are not starving during the night.

We would like to change this, so that instead of rabbits starving in the morning, they will use energy during the day. And then at some point needing a carrot to keep going.

An idea is that working rabbits are going to spend more energy, and thus, eat more carrots, while “idle” rabbits will use less energy.

Instead of having to go to the bunker in the morning to eat carrots, they will have to go to the bunker whenever they are hungry

Rabbits that are starving will not die immediately as they do now, instead they will be working at reduced speed while starving. We could make something starving stages. first they work at 50% speed.. everything slows down to 50%.. then they slow down to 20% .. then 10% .. and then they sit down and die. But this will take a long time.

What do you think about that?

(+1)

Hi, adding the energy metter is an excellent idea I think, this way I would have a window to notice the speed at which the food is depleting  and care to manage it efficiently, I think you should implement it first before going further with starving stages.

Reminder I just played lvl1 and 2