Hi Shroominteractive,
Can you share a screenshot or a draft with me so I can picture it better for myself?
When you are using the snippet-based technique, you can adjust the change of "dead-end" removal in the plugin manager -> templates. Alternatively, when calling the generator, you can choose the template "classic maze".
When using the snippet-less technique, then go to plugin manager -> template -> *a template* -> when: cave, forest, ... and set "max number additional paths" to 0, that will also increase the chance of dead-ends.