alright, because I happen to see the name Eldoria ALL over the place in AI generated content. so much so that when you look up Eldoria, ALL you get is AI generated with few exceptions...
SHROOMINTERACTIVE
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I've also noticed the problem that it's not possible to select the troops the enemies appear in. When I run into an enemy, all I can encounter is a single one, and for a game with a party of 4, that could get very troublesome unless I'm missing something. I'd much prefer to be able to encounter normal troops rather than one enemy at a time! Also, a lot of enemies are spawning in places they really shouldn't, such as in trees and in the middle of the ocean.
Would it be possible to have a way to make the bestiary more compact? For example, as it is now the page looks very empty.
I feel like it would look a lot better if it were laid out like this.
It shows all the necessary information in an easier to see way, and while it may not look sleek, it looks more professional with much less empty space. Also, putting a box around the overworld sprite would make it look less tacked on, and a turn around would provide some more interest. Just some friendly suggestions, even though this may not be being updated anymore! Also, I think the SP Parameters should be able to be switched out with elemental/status resistances, as those are more important for the player than the Pharmacology or TP Cost Rate, things a lot of developers don't change anyway.
I mean when the turn order window resets. But what I don't get is why the Sunbeam skill, which directly copies a pattern from the demo and doesn't have any reserve turns set, only works when facing downwards, and even less why you can't fix it. Should I just hand over the project itself for an investigation?