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Pretty cool looking and nicely stylized game, it looks super unique. Gameplay has alot of jucy effects to it, i especially like the hovering smoke clouds that emerge, looks very neat. Also the map design is very interesting and intriguing (even so it leads to some places where you can get stuck).

The main critique would be the camera, it doesn’t seem to use a proper look ahead so i can see what’s in front of me and/or what im currently targeting. The fights are also getting very chaotic, to a point where i don’t know whats happening anymore, what i’m hitting or whats hitting me and if it even matters. I think if i need to dodge all those rockets the map design doesn’t fit this very well, because i always only have a really small space to move.

It also feels a bit wired that the Mech is not looking into the direction he’s shooting or walking, if you want to show him from the front it might be a better idea to make the map top to bottom and flip the sprite for left and right targeting.

Thanks!
The camera I realize rotates around it's own axis instead of rotating around the player, making it difficult to see when at a high or low elevation.