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This looks very cool, the color scheme and setting is very cool, even more when you then end up fighting against the giant. Also the posters look very nice, altohugh they don’t really resemble the place where you then end up fighting.

I feel like this would be quite fun if i actually could control the player, how it is right now this is more of a 1v1 auto-battler kind of situation. I only have the tiniest bit of controll over impacting the fight. The whole point of an arena is to restrict movement, that i can’t just run and hide to circumvent the fight, but for a auto-battler this is kind of irrelevant anyway. I also don’t understand how to get into overdrive, i see the bar filling up slowly, but all the fights are over when it is at around 15%.

There is also a small technical issue, since i’m on a wide screen i don’t see UI elments on the bottom because the scaling doesn’t adjust for that.

Thanks for your feedback!

Yeah, if I had more time to do so, I would definitely go and make the character movement better. The Overdrive bar fills slower because that was an oversight on my side. The Overdrive bar needed to fill like the LIMIT BREAK gauge on Final Fantasy games,

When I started doing so, I was trying to imitate the tier system of FF14 Normal Raids. Originally my idea was just having 1 leveling map + 4 raid levels with boss mechanics. But time was a constraint.

Also, when I playtested as the intended method, reaching Level 100 from Level 1 was an uphill process that took like 20/30 minutes and I felt like for a jam game, no one was going to invest 20/30 minutes looking at an autobattler. So I reduced all the game to 5 minutes from start to finish.