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Done! Thanks for letting me know!

(3 edits)

Hey, so what's the minimum requirements for this game? it just crashed my pc just after ending the second scene, when she goes to school i think.

I'm not sure if it's too much ram usage or something else, or the export doen't support opengl. have you been using 8k images? Scenes also takes long time to load.

It might not be a build problem as i don't have the lastest or best hardware.

I noticed that windowed mode didn't seem to work.

I also think advancing dialog with the space bar is better as it's more enjoyable than mouse press.

it's too bad i couldn't continue the story as it froze my computer, maybe this is only linux build problem ?

Can't wait to continue after the bug is fixed :)

(1 edit)

It shouldn't require a powerful PC to run this. The crash/slow loading might be caused by some limitation of Linux - since we do use 16K textures, but it's hard to say since you're the first Linux user who's given us feedback. What are your PC specs?

It might be that, i'm using a laptop with 6gb ram and APU from ~2015 i think. i haven't tried on my Windows PC yet to see how it works.
Aren't 16K textures a bit excessive? Are they atlases?

Could you consider making a low-spec build with max limit of 4k textures (Easily done on unity build settings)

We can export it in 4K but it will look blurry. We did an 8K build before and it looked blurry on that. 

We'll have a look into other optimization options in the meantime. The 16K textures are atlases and necessary for our workflow.

I see, it's alright, you can't really do anything about it since they are atlases or it would be much effort.
I think texture format is something to check if not already but I don't know much about it in unity.
Anyway i'll give it a try next time hopefully or maybe next games.
Thanks for taking time to answer and investigating.