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(+1)

Very cool idea, i like the art style, really looks alot retro, kind a like half life, and the sound effects also fit to the graphical style as well. You had alot of great ideas for fun mechanics, like running people over with the charge, or grabbing objects and throwing them at them.

The main problem is, it just controls miserable.

  1. It moves like a car, meaning you can only rotate and move forward or backward, and this is completely disconnected from the upper part. The big problem is that i have no reference ponit to know what the actual front direction is in that i’m actually moving, because it is almost impossible to center the top part in the middle, so i’m constantly missing a point of reference.
  2. The top part seems to have acceleration? I give it the slightest tick and it shoots to the max range in that direction. The whole things feels super floaty, like im turning in space, which gives you almost no control in what direction you’re actually aiming in.

I think you can fix this without completely changing it. You know how cars have a toe-in for their wheels, so they automaticaly self-center when you let go? I think you need something like that, where when you don’t move the mouse it automatically dead centers the whole upper moving part. This will improve steering of the whole mech as well as the ability to aim relative to it, without restricting it’s actual mobility.

Thanks for playing! For point number 1, the game is mostly controlled the way it's intended to as it's more of a mech simulator than an FPS. Think of it like controlling a walking tank where the torso is acting like the turret. There is a direction indicator in the bottom center of the screen but it's a bit unclear on how it works.

For point number 2 the mouse aim just straight does not work like intended due to technical issues, and we couldn't get it properly fixed in time for the jam submission. It's among the first things we need to fix.

Regarding the idea of auto centering I personally don't like it but it might be something we need to include an option for. I dislike the idea of the game "taking control" from me in that manner, but this is just, again, speaking personally.