Very cool for 2 weeks of work! Had to stop myself from playing it. My one issue is it starts kind of slow but otherwise very fun.
Tobekko
Creator of
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Thanks for playing the game! Yeah the mouse is wack, it's supposed to stop turning but this functionality broke if you enlarged the window and we couldn't fix it in time so removed it.
The 3d orientation gizmo is probably too complicated for its own good as well, a top down 2d one like in war thunder would probably be better.
Thanks for playing! For point number 1, the game is mostly controlled the way it's intended to as it's more of a mech simulator than an FPS. Think of it like controlling a walking tank where the torso is acting like the turret. There is a direction indicator in the bottom center of the screen but it's a bit unclear on how it works.
For point number 2 the mouse aim just straight does not work like intended due to technical issues, and we couldn't get it properly fixed in time for the jam submission. It's among the first things we need to fix.
Regarding the idea of auto centering I personally don't like it but it might be something we need to include an option for. I dislike the idea of the game "taking control" from me in that manner, but this is just, again, speaking personally.
I couldn't really figure out what was supposed to happen after exiting the hospital. I take it I'm supposed to gather resources but how do I get back in? I also felt like the movement outside was really slow which might be a deliberate choice for later on but it doesn't feel great in the beginning so I didn't explore very much in the end.
Maybe it's because I was playing on a 60hz monitor but the numbers on the dice appeared fuzzy and unclear to me, they kind of hurt my eyes. Other than, it's kind of a frustrating game when you think you're shooting a six and it turns back into a one before destroying that red block you wanted! Some dice also seem to spawn in and then just stay floating in place for me.
Could be interesting with some more development!
Ironically the crit and backfire "backend" system took the vast majority of my coding efforts but I did not get them implemented properly in time unfortunately. I feel these are all good points but I wonder what the issue with the controls were? I'm hoping to improve on this prototype and release a better version so if there is something I missed with the controls knowing that would be helpful.