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Tobekko

50
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1
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50
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9
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A member registered Mar 07, 2021 · View creator page →

Creator of

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Short and to the point. Nice.

I haven't played a whole lot of Katamari so the controls took some getting used to. I didn't seem to be able to pick up the tanks either but maybe I missed some pick ups somewhere.

Pretty fun!

Fun game, a bit buggy at times though. A pause menu could have been neat (or maybe I just didn't find it, the controls at the start of the game zipped by pretty fast)

I couldn't really figure out what was supposed to happen after exiting the hospital. I take it I'm supposed to gather resources but how do I get back in? I also felt like the movement outside was really slow which might be a deliberate choice for later on but it doesn't feel great in the beginning so I didn't explore very much in the end.

Maybe in future versions, Godot is hopefully going to improve web builds in the future, right now on 3d games it can be hit or miss.

Thanks for playing it! The crane is not very stable unfortunately but that's what I get for wanting to make something with pure physics!

Audio and sprite work is on point, not sure if there was actually a failure state? Also seems like the only odds related thing is which cards you get unless I'm missing something?

I'd love to see this more fleshed out! Feels visceral.

Very cool, very uncomfortable to play.

I was using a 4k monitor so that might be on my end. I'm not sure what happened with the physics, if I'm the only one who had an issue then it's probably also just on my end.

I don't have the ability to actually play test this with other people right now, but giving it a quick read it does look interesting. I'd love to see impressions of this if anyone else has managed to play it with people.

I'll also echo the other comments, I'm not sure what was going on. I managed to win one level but the next seemed to just go on for forever while I was trying to understand what was happening.

Could do with more easing in like papers please but I understand that's not necessarily something you'd have time for in a game jam game.

Maybe it's because I was playing on a 60hz monitor but the numbers on the dice appeared fuzzy and unclear to me, they kind of hurt my eyes. Other than, it's kind of a frustrating game when you think you're shooting a six and it turns back into a one before destroying that red block you wanted! Some dice also seem to spawn in and then just stay floating in place for me.

Could be interesting with some more development!

Interesting and simple, I wish I had someone to play with so I could kind of see more of the psychology behind it.

I am not very good at black jack, maybe the odds were good but they were not in my favor until I started figuring out a bit better how the special cards worked.

Damn, that's a shame. I'm still somewhat new to godot so I'm not sure what prevented it from running on your system. There are probably a lot of optimization we could do, as I could get it launching on my surface tablet but it froze pretty quickly.

Ironically the crit and backfire "backend" system took the vast majority of my coding efforts but I did not get them implemented properly in time unfortunately. I feel these are all good points but I wonder what the issue with the controls were? I'm hoping to improve on this prototype and release a better version so if there is something I missed with the controls knowing that would be helpful.

If I'm the only one that complains about it it's probably a me problem but a thing to keep in mind if more people point it out.

I didn't know what to expect. I did not expect this. This was an experience and I don't know if I treasure it or need to exorcise it. Help.

I am forced to be OK with this. No other option was granted.

This explains so much about the deep lore in breaking bad. 5/5

I've been there man.

I have never been there but I assume this is a comprehensive map that will see me right if I ever do visit. Very Neat.

I kind of expected this to turn into more of a horror show at some point and I'm honestly glad it didn't. Very neat.

Very cool UFO's. I feel bad for space hoopty. Please come back.

Best spud puzzle box!

I did not expect to see snake on Decker but here we are. Works surprisingly well!

Yo this is very neat. I crashed my train many times.

Exactly what it says, no false advertising here. 5/5

Short and focused. Exactly what it needed to be, no more no less.

There is a lot here, but I was kind of having troubles trying to hunt for the arrows to go to the next page. Otherwise I liked it.

I have now learned about Fin Fin, I did not know about Fin Fin before.

I did not expect this from a game jam. Thank you.

Neat demo for character sheets in decker, almost makes me wonder if this would work on an e-reader or tablet.

Very neat, very sad song ): Goodbye bim.

Very good kobolds, very neat quick little demo.

Gonna do a probably short stream checking out the other submissions for Decktember game jam https://www.twitch.tv/tobekkofi

I feel like I should mention as well that despite this game being on my page I was probably the one who contributed the least to the project. Check out the other creators pages as well!

Yes it works now! I tried a few times but couldn't quite manage to get the drone to land but it's a very interesting concept to try to teach automated systems to do their job like this lol.

Nice game, I don't know how far I really got. It ended kind of abruptly.

There's one possible bug though, if your mouse stops working you seemingly can't quit from the escape menu.

My disorganized files really came back to haunt me on this one.

The windows version doesn't seem to work, was it exported correctly? Seems much smaller than the Linux version.