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Tobekko

65
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1
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50
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A member registered Mar 07, 2021 · View creator page →

Creator of

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Very cool for 2 weeks of work! Had to stop myself from playing it. My one issue is it starts kind of slow but otherwise very fun.

Thanks for playing the game! Yeah shadows would probably be a good idea, we need to see about implementing those. Regarding the mouse that is probably the first thing we need to fix once the jam is over.

Man that is some interesting hit and run AI. I kept falling down the hole while trying to engage with it, but got there in the end. Very nice.

I had some issues seeing enemies, some sound would really bring the whole thing together but I like the movement and aiming mechanic! Just needs some polish like most all jam games.

Audio is a bit loud, but otherwise I like the weightiness of it. Really feels like you're in a mech!

Thanks for playing the game! Yeah the mouse is wack, it's supposed to stop turning but this functionality broke if you enlarged the window and we couldn't fix it in time so removed it.

The 3d orientation gizmo is probably too complicated for its own good as well, a top down 2d one like in war thunder would probably be better.

Fun game, could do with some balancing and having some more definite lanes for the enemies if you want a more traditional TD experience (if that's not what you're going for though I understand)

Very cool looking game! There are some issues where I'm not sure how to survive/defend against the enemies and there could be some feedback when you receive damage but very cool game!

Thanks for playing the game, sorry you had issues with the controls though. We need to have a tutorial for the controls in the future.

Thanks for playing! For point number 1, the game is mostly controlled the way it's intended to as it's more of a mech simulator than an FPS. Think of it like controlling a walking tank where the torso is acting like the turret. There is a direction indicator in the bottom center of the screen but it's a bit unclear on how it works.

For point number 2 the mouse aim just straight does not work like intended due to technical issues, and we couldn't get it properly fixed in time for the jam submission. It's among the first things we need to fix.

Regarding the idea of auto centering I personally don't like it but it might be something we need to include an option for. I dislike the idea of the game "taking control" from me in that manner, but this is just, again, speaking personally.

Thanks for playing! Yeah the controls need some improvement and probably we need a tutorial so players can be familiarized with them.

Thanks for playing!  Yeah the mouse aim is not working as it should, we didn't get it fixed in time unfortunately, but once the jam rating time is over we will continue on with it.

Hi, thanks for playing! Yeah the camera is a bit wonky, it's supposed to auto center on where the mouse is but unfortunately we couldn't get it working in time if you enlarge the window due to some technical shenanigans.

The bugs were mostly culling related, like the bathroom interior disappeared when I went in there for example.

Thanks for trying it out!

Short and to the point. Nice.

I haven't played a whole lot of Katamari so the controls took some getting used to. I didn't seem to be able to pick up the tanks either but maybe I missed some pick ups somewhere.

Pretty fun!

Fun game, a bit buggy at times though. A pause menu could have been neat (or maybe I just didn't find it, the controls at the start of the game zipped by pretty fast)

I couldn't really figure out what was supposed to happen after exiting the hospital. I take it I'm supposed to gather resources but how do I get back in? I also felt like the movement outside was really slow which might be a deliberate choice for later on but it doesn't feel great in the beginning so I didn't explore very much in the end.

Maybe in future versions, Godot is hopefully going to improve web builds in the future, right now on 3d games it can be hit or miss.

Thanks for playing it! The crane is not very stable unfortunately but that's what I get for wanting to make something with pure physics!

Audio and sprite work is on point, not sure if there was actually a failure state? Also seems like the only odds related thing is which cards you get unless I'm missing something?

I'd love to see this more fleshed out! Feels visceral.

Very cool, very uncomfortable to play.

I was using a 4k monitor so that might be on my end. I'm not sure what happened with the physics, if I'm the only one who had an issue then it's probably also just on my end.

I don't have the ability to actually play test this with other people right now, but giving it a quick read it does look interesting. I'd love to see impressions of this if anyone else has managed to play it with people.

I'll also echo the other comments, I'm not sure what was going on. I managed to win one level but the next seemed to just go on for forever while I was trying to understand what was happening.

Could do with more easing in like papers please but I understand that's not necessarily something you'd have time for in a game jam game.

Maybe it's because I was playing on a 60hz monitor but the numbers on the dice appeared fuzzy and unclear to me, they kind of hurt my eyes. Other than, it's kind of a frustrating game when you think you're shooting a six and it turns back into a one before destroying that red block you wanted! Some dice also seem to spawn in and then just stay floating in place for me.

Could be interesting with some more development!

Interesting and simple, I wish I had someone to play with so I could kind of see more of the psychology behind it.

I am not very good at black jack, maybe the odds were good but they were not in my favor until I started figuring out a bit better how the special cards worked.

Damn, that's a shame. I'm still somewhat new to godot so I'm not sure what prevented it from running on your system. There are probably a lot of optimization we could do, as I could get it launching on my surface tablet but it froze pretty quickly.

Ironically the crit and backfire "backend" system took the vast majority of my coding efforts but I did not get them implemented properly in time unfortunately. I feel these are all good points but I wonder what the issue with the controls were? I'm hoping to improve on this prototype and release a better version so if there is something I missed with the controls knowing that would be helpful.

If I'm the only one that complains about it it's probably a me problem but a thing to keep in mind if more people point it out.

I didn't know what to expect. I did not expect this. This was an experience and I don't know if I treasure it or need to exorcise it. Help.

I am forced to be OK with this. No other option was granted.

This explains so much about the deep lore in breaking bad. 5/5

I've been there man.

I have never been there but I assume this is a comprehensive map that will see me right if I ever do visit. Very Neat.

I kind of expected this to turn into more of a horror show at some point and I'm honestly glad it didn't. Very neat.

Very cool UFO's. I feel bad for space hoopty. Please come back.