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I’m a fan of tower defence games, so this was also very intriguing. After the first two failed attempts i found, that the walls are actually the best way for defence, you just have to build a funnel and can win easily, you don’t even need a single tower.

The only annoying thing was, that round 1 the text blocks everything and i can’t build yet (i guess at that point it doesn’t matter yet anyway) but mostly that the rounds start automatically, so i have to be incredibly fast with placing my fences + rotation, which is i bit finicky. I really would like it, if i just can start the waves myself, after i’m doing placing everything and thinking how to approach this.

Glad you enjoyed the game and thank you for your comment. 

I only had a short time to add in the story towards the end of the Jam, so I know it's not the best. I focused heavily on the gameplay and mechanics. It was my first for a lot of these mechanics (placing buildings, adding story, working with NavMesh). I learned a ton and have a list of more things I want to study so my next project is even better. 

My original vision for the game was to have it be more scary for the player. So I wanted them to have low resources and not a lot of time to get ready and low visibility (but the camera fog looked terrible and I didn't have time to learn volumetric fog).