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The solution to the problem is a simple visit to the Agranor library, which is available almost immediately. Sex with monsters is disabled in the settings, and characters in the game always give hints.

Therefore, the problem rather lies in the inattention of some players.

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Visit to the library takes in-game time, I wish they just add a journal where I can just click on to see what weaknesses are mid-battle, it's not even inattention, it's the fact that there's so much unnecessary game features like why the need to upgrade wallet when your inventory can store unlimited amount, or having Nel as a mean to upgrade faster is just so boring, you can't even interact or hasten the game when she takes over it's an idle game at that point.

The problem in my original post is the fact that this game lacks meta features like actual skipping, the turn-based battle is imbalanced because "struggle" rarely works like it actually feels like you're being forced to be harassed, and enemies attack more often or it feels like it. What I intend to say is, the devs should make it when, I managed to free myself from struggle make it my turn not the enemies' turn.  The speed feature is not ideal in this game, this ain't pokemon, there's a difference between a hard mechanic and a fun mechanic. It's a minor inconvenience but an inconvenience nonetheless. (I won't disable the monster sex feature, that's one of the few fun things in the game, and I know that there's items that help with this but it makes you work for it, like actual work.)

I also wish the "back" button actually backs my actions, because I'm so used to tapping that I tap on things accidentally. Like there's so much minor inconvenience in this game that the gameplay itself becomes a major inconvenience.

Keep in mind:

 I don't hate the game and I don't hate grinding, but when all you do is continuously tap the same stuff, it's not a fun grind, if they truly want to add more features make it seem like a rogue lite. Or else make leveling up easier and more interactive, unlike that Nel takeover stuff that's boring asl, that's an idle gameplay not a turn-based gameplay.

Edit: This is more of a reccomendation, I guess. 

I'm 20% in the game now because I've been playing for like 6 hours. This game right now is easily 7/10. It's worth playing but pleasure comes with patience.

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I'm not trying to start comment section beef. But I just wanted to ask what Strats you're using, because I'm on day 58 & lvl 58 with 50% story finished. The Nel auto battle/mine system is so fast & takes the grind completely out of the game. I feel more like Kirito in SAO just OP asF more than anything. I the first ten days you meet Nel & progress that relationship to where you can use her to collect as much xp & coin as you want. You might be grinding really hard not realizing you can utilize that feature/storyline.

Also sharing just because I love the way the game works now & just wanted to share my vote for it stay this way to play & enjoy rather than it get some sort of overhaul & become something else.

The grind isn't really my problem, like I've stated, this game lacks meta features. I agree with you this game doesn't need some overhaul as when you progress through the game it does get easier, it's only hellish in the beginning.

By meta features, what I mean is better "skipping" my hands gets strained just so I could make some progress faster because some events are just automatic, but unnecessarily slow, and make the "back" button, reverts my decision, the UI is so small that I sometimes misclick and I have to endure an unskippable cutscene, also make the people save in-between the battles!