This game feels like i’m in an actual anime battle. Love the fact that both characters rotate around each other, it’s super fun and unique. Also love the bullet trail that is shown while shooting. The movement itself feels really responsive and tight, which is great, up to the point where you start flying off in the air, where you can’t see anything anymore because there is no vertical movement. Also not quite sure what that mechanic is for.
I also didn’t find a use for the subweapon, it’s also a bit inconvenient to hit F while cycling left and right. While it is quite cool atm it feels a bit like button meshing. Or rathing cruzing around the enemy until your buttons hit something, because it is all so fast paced. I saw that enemies had differt attacks, but most of the time i would just keep my distance and shoot from far away, because that was the most convenient. At this speed of the game i dunno if you really would be able to go about it any other way? Going close for the meele was mostly difficult, and it was very hard to hit, even thou it felt really cool.
I wish there where a few more sounds for the different boost abilities and meele hits (dunno if there was one for that) i mostly only heared the weapon shots.
I also had the game crash whenever i finished a round and went back to the (character?) selection screen. It only works on first startup.
Also the biggest annoyance was, that the mouse is not locked to the window / no fullscreen mode. I was constantly getting out of range and the loosing focus of the window.