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(1 edit)

Hello, sorry, a lot of people reported the same problem, I made the choice of building this game using WebGPU which is extremely experimental, that was a wrong choice, I am trying to fix this asap, sorry for my bad choices  😔

(+1)

No need to apologize, I just wanted to be able to play the game you put a lot of effort into!

(3 edits)

hello again, oh my this was a huge mess, I should not have targeted WebGPU for it literally has zero support on all browsers unless you turn on developer mode and mess with a lot of settings, I switched to WebGL 2 but the game still didn't work, after some investigation it seems that the multithreading feature is part of WebAssembly 2024 which I targeted in order to use WebGPU, but now that I downgraded to WebGL I can safely remove support for it and use stable, legacy version, the problem is that the game now lags a lot because I was trying to make big environmment run in browser and I was counting on WebGPU to do the heavy lifting and help run a big game, but now the game is struggling to run properly and the browser cant run the game because of an "out of memory" error, so I was forced to further downgrade the graphics of the game, even tho my point was to make good graphics xD

tldr, I optimized the game to the max, and built for WebGL which should work on everything
I swear all of this shit just for a small scene and a walking character, I do not even have woking gameplay xD
but you can enjoy the music by me!

sorry for yapping!

I think it looks amazing! It is pretty impressive that you got this down to be playable in a browser!