Very cool concept !
I like the multiple perspectives where you go sidescrolling/more zoomed up when exploring key locations. This really felt like an original sci-fi take on the legend of zelda 2 formula.
The floatey space physics are also a nice touch, and i liked the fact that you counter balanced this by having a button to stabilize and stop your inertia when needed.
Music wise this sound great, and it perfectly complements the atmosphere of space exploration with that slight touch of survival mixed in.
Small issues i had were, that the powerups should not be shootable i.m.o, as the game already has quite some difficulty i feel that having the powerups destroyable when they mostly appear in areas where you fight is a bit much. Finding the keys for the station’s quest is also a bit vague right now, the game would benefit greatly from a minimap or some sort of guidance to help search for them.
Other than these this was a fun time, good job :)