Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very cool concept !

I like the multiple perspectives where you go sidescrolling/more zoomed up when exploring key locations. This really felt like an original sci-fi take on the legend of zelda 2 formula.

The floatey space physics are also a nice touch, and i liked the fact that you counter balanced this by having a button to stabilize and stop your inertia when needed.

Music wise this sound great, and it perfectly complements the atmosphere of space exploration with that slight touch of survival mixed in.

Small issues i had were, that the powerups should not be shootable i.m.o, as the game already has quite some difficulty i feel that having the powerups destroyable when they mostly appear in areas where you fight is a bit much. Finding the keys for the station’s quest is also a bit vague right now, the game would benefit greatly from a minimap or some sort of guidance to help search for them.

Other than these this was a fun time, good job :)

(+1)

Thank you for your feedback! I'm glad you enjoyed the game for the most part! I wanted the player to feel like they were floating through space with the velocity mechanic, while also being able to let them stop and move slower to avoid leaving the signal zone and dodge bullets better.

The reason why I was thinking of having destroyable projectiles was because I didn't want the player to be able to spam-click enemies without consequence, but I can see how it makes the game way more difficult. There are probably other ways I can do this better in the future (like making a heat/cooldown mechanic). Also, I agree that making a minimap or some other navigational system would help gameplay. I would've wanted to do something like that, but I ran out of time.

Anyway, thank you again for playing my game, and I hope you enjoy the rest of the jam!

(+1)

No problem, a cooldown mechanic sounds like a good compromise to get what you intended with a less frustrating method than being able to destroy powerups.

Have a nice jam as well ^^